Cape Hideous February 26, 2025 Cape Hideous is a gorgeous passion project entirely made by Jake Clover. It is the first walking sim I’ve ever played and it quickly…
Final Reflection December 11, 2024 CS377G. CS377G was the first CS class that made me think to myself, “I may have just found my people!” Christina’s radical teaching methods,…
P3 Reflection December 7, 2024 The game our team produced for P3 was both difficult to make and hard to come up with. Brainstorming together proved difficult due to…
Working With System Dynamics November 14, 2024 Our game for P3 focuses on managing a high-end, “cutting-edge” restaurant where aspiring chefs come to improve their skills as a part of a…
Neigh! Reflection November 6, 2024 P2 proved to be extremely difficult in terms of getting the ball rolling. Personally, it is difficult for me to work on something creative…
Neigh! November 6, 2024 https://repacker.itch.io/neigh Neigh! Earth has gone to shit. With climate change causing catastrophic damage to the global food-supply, humanity has decided to seek refuge amongst…
P2: Tiny Playable Prototype October 18, 2024 My tiny playable prototype was set in a world where people who are unhoused and unemployed are deemed non-laborers and are relocated to non-laboring…
A Reflection on Inspector, Inspector! October 15, 2024 Inspector, Inspector! was the first game I ever designed and it was an extremely impactful learning experience. Designing games, especially analog games where satisfaction…
Spent – Introducing Serious Games October 1, 2024 Spent, by McKinney and Urban Ministries of Durham: Spent is a game about surviving capitalism from the perspective of a low/no-income individual which incorporates…
Games, Design and Play: Elements September 25, 2024 1. Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). Maplestory: Actions: Players are free to explore,…