Final Reflection December 12, 2025 Before the class, I thought this… Before class, I had no experience designing games. Although I had previously interned as a software engineer for…
P3 Reflection November 22, 2025 Before making a systems game Before making a systems game, I wasn’t entirely sure what that actually meant (I thought almost all games were…
P2: Reflection November 1, 2025 Before making my game Before making an interactive fiction game, I assumed all IF games were similar to Episode—story-driven experiences with branching choices and…
Trial 47 October 31, 2025 Link to Game https://evhur.itch.io/trial-47 (Password: CS377G – Please turn on sound!) Branching Choice Map Branching choices map on Twine. Includes loops, widgets, and…
Read & Play: The Rhetoric of Video Games October 28, 2025 Part 1: Notes on “The Rhetoric of Video Games” by Ian Bogost Animal crossing Game about everyday life in small town (“Animal village…
P2 Refined Prototype October 27, 2025 Link to Twine game: file:///Users/evelynhur/Downloads/Lab%20Notes.html (Best on 200% zoom) Playtest 3 (with Version 3) Feedback / Issue Changes to be Made Felt one of…
P2: Playtest prototype October 21, 2025 Playtest 2 (with Version 2) Figure 1: Playtest with CS co-term student in EVGR Overall, the player liked how the right choice wasn’t…
P2: Map, premise, project plan October 19, 2025 Premise Player Role The player is a lab-grown rabbit that is transferred from its farm to a laboratory for clinical testing. Since the player…
P2: Tiny Playable Prototype October 15, 2025 Context For my P2 tiny playable prototype, I based on my game on a rabbit that has to escape from a lab facility conducting…
Read & Play: Game Design as Narrative Architecture October 14, 2025 Part 1: Game Design as Narrative Architecture Notes Intro Long conflict between games (interactive) and storytelling (narrative)—some industry experts think they represent opposites/can’t co-exist …
P1 Reflection – Evelyn October 12, 2025 Creating Our Game We created the game American Dream to educate US citizens about the challenges, anxieties, and uncertainties of immigrating to the United…
Precision of Emotion: A New Kind of “Fun” Approach in Educational Games October 7, 2025 Intro Different theories of fun: fun is learning, fun isn’t’ important etc Lesson 1: Kids are smarter than you Kids said the game was…
P1: Introducing Serious Games (Evelyn Hur) September 29, 2025 About the Game I played Stop Disasters, a game that teaches adults and children how to build safer villages and cities against disasters. The…
Games, Design and Play: Elements (Evelyn Hur) September 24, 2025 Question #1 Game: Uno, the cards game Actions: Dealing cards, drawing cards, putting down valid cards by matching color/number/symbol, putting down action cards (Skip,…