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The Mechanics of Magic

The Mechanics of Magic

Game Design Writings by Students at Stanford taking 247G and 377G

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Author: autoclav

Final Class Reflection – Yinlin Zhao

June 7, 2025

Coming to college opened a new door to playing video games for me. A combination of control over my spare time, a lack of…

Critical Play: Play Like a Feminist – Yinlin Zhao

May 30, 2025

Heaven Will Be Mine is a visual novel created by Worst Girls Games (Aevee Bee and Mia Schwartz) and Pillowfight Games (Conrad Kreyling and…

May 30, 2025

Heaven Will Be Mine is a visual novel created by Worst Girls Games (Aevee Bee and Mia Schwartz) and Pillowfight Games (Conrad Kreyling and…

Sketchnote: Onboarding in Plants vs Zombies – Yinlin Zhao

May 27, 2025

Critical Play: Games of Chance & Addiction – Yinlin Zhao

May 23, 2025

Hay Day is a mobile farming game created by Supercell, who is also responsible for other popular mobile games like Clash of Clans and…

Sketchnote: Addiction By Design – Yinlin Zhao

May 20, 2025

Critical Play: Worldbuilding – Yinlin Zhao

May 16, 2025

Ultrakill is a video game created by Arsi Patala, also known as Hakita. It is available on Windows PCs, and is still in early…

Sketchnote: Loops & Arcs – Yinlin Zhao

May 14, 2025

A game I like is Celeste, which is a platformer about climbing a mountain, while the mountain manifests your character’s internal conflict as physical…

Critical Play: Puzzles – Yinlin Zhao

May 9, 2025

Portal is a video game by the game developer Valve, which can be played on PC and console systems. The age range of its…

Sketchnote: Puzzles in Games, Puzzles as Games – Yinlin Zhao

May 7, 2025

Individual Team Member Deliverables – Checkpoint 1

May 5, 2025

https://open.spotify.com/playlist/6PeszY1vTKdzTUPKFTmxrv?si=8f2591b2ff9e4a1a Emotions: Urgency, comedic horror, dread One narrative direction I was thinking for the game was to lean into “annoying rich people” aspect of…

Critical Play: Mysteries & Escape Rooms

May 2, 2025

Who’s Lila? is a point-and-click horror game created by Garage Heathen. It can be played on a Windows PC. Its intended audience are adults…

Sketchnote: Designer’s Notebook: The Role of Architecture in Videogames – Yinlin Zhao

April 29, 2025

Critical Play: Walking Simulators – Yinlin Zhao

April 25, 2025

  Firewatch is a video game by Campo Santo. While I played it on my PC, it is also available on console, but not…

Mindmap: Narrative Architecture

April 23, 2025

Critical Play: Competitive Analysis

April 17, 2025

Town of Salem is an online browser game by BlankMediaGames. It is based on Mafia-style games, but instead of being a simple in-person party…

Sketchnote: Game Design Patterns for Building Friendships – Yinlin

April 14, 2025

Short Exercise: What Do Prototypes Prototype? – Yinlin

April 10, 2025

How long should players have to play out each round? This is an important question to answer because time limits can make sure that…

Critical Play: Bluffing, Judging, and Getting Vulnerable – Yinlin

April 10, 2025

Secret Hitler and Active/Passive Play Secret Hitler is a social deception board game created by Max Temkin, Mike Boxleiter, and Tommy Maranges, who make…

Short Exercise: MDA & 8 Kinds of Fun – Yinlin Zhao

April 7, 2025

On Saturday I played six nearly-unbroken hours of Pentiment, where you play as an artist investigating murders in a 16th-century Bavarian town. The core…

Posts pagination

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Welcome to the Stanford HCI Game Design Blog.

Currently this blog holds two formal classes being taught by Christina Wodtke as well as Independent Study Work. In winter of 2022, cs377g was cancelled because of covid-19 uncertainty, and became a study group. You can follow along by looking at the SGSG syllabus and weekly break down.

CS 247G: Design for Play(SYMSYS 195G)

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; please plan on attending every studio to take this class. The focus of CS247g is an introduction to theory and practice of the design of games. We will make digital and paper games, do rapid iteration and run user research studies appropriate to game design. This class has multiple short projects, allowing us to cover a variety of genres, from narrative to pure strategy. Prerequisites: 147 or equivalent background.

CS 377G: Designing Serious Games

Over the last few years we have seen the rise of "serious games" to promote understanding of complex social and ecological challenges, and to create passion for solving them. This project-based course provides an introduction to game design principals while applying them to games that teach. Run as a hands-on studio class, students will design and prototype games for social change and civic engagement. We will learn the fundamentals of games design via lecture and extensive reading in order to make effective games to explore issues facing society today. The course culminates in an end-of- quarter open house to showcase our games. Prerequisite: CS147 or equivalent. 247G recommended, but not required.

SGSG: Serious Games Study Group

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Archives

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  • November 2025
  • October 2025
  • September 2025
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  • April 2025
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  • December 2024
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  • April 2024
  • December 2023
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  • December 2022
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  • March 2022
  • February 2022
  • January 2022
  • June 2021
  • May 2021
  • April 2021
  • September 2020
  • February 2017

Recent Posts

  • P4: Unsaid
  • Final Reflection
  • Final Reflection
  • P4: Refine A Game (Not On My Block) – Angela Mao and Evelyn Hur
  • Final Reflection Essay

Recent Comments

  • Male Monitor – Seminar Group 2 on Through the Looking Glass: Gendered Gazes in Video Games 
  • brysigg on Conclave: A Prayer Simulator — P2
  • brysigg on P2: The Empathy Machine – Angela Mao
  • brysigg on P2: The Empathy Machine
  • angmao on P2: “Blank Canvas”

Categories

  • P2: The Empathy Machine
  • Featured
  • Project One
  • milestone
  • P2: The Future We Deserve
  • mindmap
  • P1: Social Games
  • CS247G
  • Assignments
  • P1: those who play, teach
  • Lectures
  • P2: Games In Space
  • Critical Play
  • P3: The Game of Unexpected Consequences
  • Project Two
  • Project Four REFINE
  • P4: Refine a Game
  • Sketchnotes
  • Project Two: The Future We Deserve
  • From the Instructor
  • Project Three: The Game of Unexpected Consequences
  • ReadWritePlay
  • 377G: Serious Games
  • SGSG

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