Aiden P2: Map, Premise, Project Plan

In my story, the player experiences being a First Class passenger on the Titanic during the disaster. The player’s goal is dependent on their own personal desires. Do they want to help others? Do they want to save themself? Do they want to learn about other people’s lives and their stories? Do they want to observe the events happening around them? The player and their character is introduced to this world, with all the diversity of people and lives within it, but cannot experience it all being they are running out of time. The main conflict is a lack of time. If done as I desire, in the early game it will feel like there is plenty of time to explore and interact with others. However, this can only go on for so long. Then, the choice to be made on whether to stay, in a sense to keep playing, or to leave. Each passing moment means another lifeboat gone, and with it another chance for survival.

Map of game space and key events.

 

Here is my current planned game timeline:

October 21 – Create the framework narrative and have key events (done)

October 22 – Refine the environment and add in general details to most scenes

October 23 – Add in the stories of Margaret Brown, J. J. Astor, and Thomas Andrews

October 24 – Playtests

October 25 – Refine based off of playtest, bug fixing

October 26 – Class playtest, bug fixing

October 27 – Add in three more characters and their activities for players to follow

October 28 – Playtest, bug fixing

October 29 – Add in three more characters and their activities for players to follow

October 30 – Bug fixing, submit final version

About the author

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.