Game Materials – Testable Core

Basic Rules

You have an inventory which can hold items

Weaker branches can be broken to move through

Your goal is to figure out what happened to the dead person/recover the body

You have a token that represents you. The token can move around and is how you interact with things to break them or pick them up.

When picking up an item, the proctor will share the information with you about the item.

 

Setup

Print off 1 player

Print off 1 base puzzle map

Print off 1 of each chemical

Print off 5 documents

Print off 5 weak branches

Print off 7 strong branches

Print off 1 dead body

Print off 1 notebook

 

Main Questions

  1. Does the puzzle feel clunky in any areas? Where does it feel engaging?
  2. What would add impact to the story and delivery?
  3. How did you feel about the presentation of information in the puzzle design?

 

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