Basic Rules
You have an inventory which can hold items
Weaker branches can be broken to move through
Your goal is to figure out what happened to the dead person/recover the body
You have a token that represents you. The token can move around and is how you interact with things to break them or pick them up.
When picking up an item, the proctor will share the information with you about the item.
Setup
Print off 1 player
Print off 1 base puzzle map
Print off 1 of each chemical
Print off 5 documents
Print off 5 weak branches
Print off 7 strong branches
Print off 1 dead body
Print off 1 notebook
Main Questions
- Does the puzzle feel clunky in any areas? Where does it feel engaging?
- What would add impact to the story and delivery?
- How did you feel about the presentation of information in the puzzle design?


