Learning to Play Closely – Cameron Holien

One game that made me feel strong emotions was Fate/stay night, my favorite visual novel. Since the game is a visual novel, and doesn’t have much gameplay other than making choices, TYPE-MOON maximized every other aspect. Every time you make a choice, it has some kind of affect, including taking you to bad endings, or onto a completely different route with a different story. One moment that made me fall in love with the design of the game was the third day, when the main character, Shirou Emiya, summons the major heroine of the series, Saber, as his familiar. Shirou, who had accidentally summoned Saber to save him from an individual who was trying to kill him, remains in the dark, looking up at his savior, who is illuminated by the moonlight. Not only does this represent his awe towards the mysterious girl who had just saved him, but it also shows Saber as being from a completely different world from Shirou, with her summoning marking a turning point in his life that remains constant across every timeline. This is the moment that truly brings him into the world of magecraft, and is a point he can never come back from. This single scene shows so much of what makes Fate such a high-quality work, at least in my opinion, and evoked a sense of awe in me as I witnessed why Fate was so highly acclaimed, and is one of many moments that completely stunned me within the story.

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