I chose to do a “broken window” layout for the sketchnote challenge, because the irregular geometry of it appealed to me. I also chose to do a sketchnote about game tutorials in a broad sense, rather than one about Plants vs. Zombies specifically, because I felt that would better reinforce my learning of the concepts in the video and help me apply them to the work I’m doing in this class. I also chose to design the sketchnote with a Thomas the Tank Engine theme, which is why all of the colors and numbers and other elements are the way that they are, because… well, I don’t really have an explanation for that apart from my own amusement. (I was doing this at like 2 AM on a Tuesday; I needed a bit of whimsy in my life.)
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