Loops & Arcs

Battlefront 2 is built on a hierarchical chain of loops. For example,  lower-order interaction loops like aiming and movement lead to  higher-order compound interactions like hero combat and possible moves such as force abilities. Mastery is achieved after the mental models are built through a lot of gameplay. There is a sequence of arc that provide that evocative play experience, through its cutscenes and narrative story telling, allowing players players to form that mental model of the game architecture of an arc-loop sandwich. The loops have varying frequencies, with fast loops like shooting and slower loops like goal progression and hero/villains unlocked throughout the session.

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I enjoy the outdoors, coffee, and being a gym rat.

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