Tray's moodboard

Checkpoint 1: Concept Doc (Individual) – Tray

Moodboard

Tray's moodboard

Goofy, low-poly, 2000’s, fantasy x reality vibe, cozy yet eerie.

 

Playlist

 

Directions

Direction 1: Convenience Store Worker

This would be a first-person, 3D game about working in a convenience store in a world where fantasy and reality intersect in goofy ways. The main goal of the game is to talk to the customers, learn their stories, and earn money to pay off your debt. You can also make strange concoctions for each customer based on some problem they have, like in Strange Horticulture, and create new and unholy concoctions with the materials in the convenience store. The types of fun would be discovery for the different potions the MC could make, and narrative as they uncover the stories of each customer and the world (stories directly told to the MC + environmental storytelling of the store.)

Direction 2: Rhythm 2000’s Band Game

A point and click 2.5D exploration game where you’re a band lead trying to keep the band together, with 2D animated sprites in a 3D world with chaotic textures. You would have to walk around the town piecing together the story of your band, trying to pull together performances, with the performance segments themselves being rhythm minigames. The main type of fun is narrative, and you’d be pulling together strings of information to piece together what actually happened.

Direction 3: Doordash Quest Game

A 3D first person jank game where a successful quest company of old has only barely survived and failed at adapting to the modern age, and so you must do various weird tasks to earn money as one of the only workers at this company. The controls and appearance of the game would be jank and the main types of fun would be submission and challenge to complete the tasks within a limited time span. The narrative would be embedded into the conversations you have between your boss and the customers.

 

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