Individual Team Member Deliverables – Checkpoint 1

We are designing a psychological horror game set on a stranded spaceship where players navigate the terrifying spread of an alien parasite that takes over crew members at night, forcing them to hunt and consume others. Our narrative follows the protagonist’s struggle for survival amid growing paranoia, difficult moral choices, and inevitable transformation. The game explores themes of trust, sacrifice, and the horror of losing control as relationships between crew members deteriorate in isolation.

Moodboard

Playlist

Some directions we could take this:

Unreliable Memory and Perception
I want to focus on the protagonist’s deteriorating mental state as the infection progresses. I’ll create gameplay mechanics where players experience hallucinations, memory gaps, and distorted perceptions that make them question what’s real. This creates tension as players must make critical decisions without fully trusting their own senses. I’ll implement a “consciousness meter” that fluctuates based on infection progression, affecting gameplay options and dialogue choices1.

Relationship Management System
I’ll develop a complex relationship system where player choices impact how crew members respond to the protagonist. As paranoia spreads, maintaining trust becomes crucial for survival. I’ll create branching dialogue paths where players can choose to reveal their infection status, lie to protect themselves, or sacrifice personal needs for others. The relationship with Sarah will be particularly nuanced, with options to protect her from the truth or seek her help in finding a cure1.

Hunger Management and Moral Choices
I’ll implement a hunger mechanic that intensifies as the infection progresses, creating gameplay tension between maintaining humanity and satisfying the parasite’s needs. Players will face escalating moral dilemmas: consume prepared “meals” Sarah provides, hunt other crew members, or resist the urge entirely at the cost of deteriorating abilities. Each choice affects both the narrative path and gameplay mechanics, with multiple endings reflecting how players balanced their humanity against survival instincts.

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