What do Prototypes Prototype? – Mateo LF

For context: Unmasked is a tentative concept for a social deduction and “get to know you” card game designed for 3-8 players. In each round, one player acts as the Judge and reads a thought-provoking prompt aloud, while the other players submit anonymous responses. The Judge then tries to guess who wrote each one.

The fun lies in players disguising their writing style – by mimicking others or obscuring their own. We’re still figuring out the exact tone and mechanics, but the core idea is to create a space for connection, storytelling, and playful deception.

there is one Judge for every three players. In larger groups, there will be two Judges per round to keep gameplay balanced and dynamic.

 

Will players feel safe and willing to share vulnerable or honest responses?

  • Why this matters: The emotional tone of Unmasked relies on players opening up or pretending to – if people don’t feel comfortable, the game is pointless…
  • Prototype type: A paper prototype  and small-group playtests. We may need to gradually increase the level of personal questions based on the number of rounds (e.g. starting with light/superficial prompts and progressing to more intimate ones).
  • Prediction: I think people will open up if the progression is gradual and the norms are clear from the beginning – that this is a space where vulnerability is welcome and respected.

Can the Judge realistically guess who wrote what… and is it fun to be wrong?

  • Why this matters: The game’s core loop depends on the guessing phase being challenging, engaging, and either humorous or surprising.
  • Prototype type: A roleplay-based prototype using cards to test anonymous answer submission and the Judge’s reasoning process.
  • Prediction: I suspect it will be quite hard to guess correctly in early rounds, especially in groups where players don’t know each other well. But the fun will lie in the stories behind each guess.

Does rotating the Judge every round keep the game engaging?

  • Why this matters: If judging feels passive or too easy, or if being a non-Judge leads to disengagement, the game’s pacing and energy could suffer…
  • Prototype type: A time-based prototype involving 2-3 quick game rounds with rotating Judges, timed transitions, and light scoring.
  • Prediction: Rotating Judges will help vary perspectives and keep everyone engaged. If multiple Judges are used in larger groups, they could collaborate and develop camaraderie, which may add another layer of fun or challenge.

About the author

I’m a researcher and developer from Ecuador, specializing in human-computer interaction and auditory neuroscience at Stanford’s CCRMA (Center for Computer Research in Music & Acoustics). I’m part of the VR Design Lab and the Neuromusic Lab, where I explore the interection of creativity, well-being, and computation through perception, learning, simulation, and art-making. My work spans from developing multimodal grammars for learning in virtual reality to designing generative agents that simulate social interactions.

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