Short Exercise: MDA & 8 Kinds of Fun

Two Dots promotes cozy and repetitive gameplay. “Two Dots: Connect the dots.” Apple App Store, developed by PlayDots, 2025, https://apps.apple.com/us/app/two-dots-connect-the-dots/id880178264. Accessed 8 Apr. 2025

One game I enjoy playing is Two Dots: Connect the dots by PlayDots. The player’s goal is to complete subtasks by connecting same-colored dots to form lines or closed squares.

Gameplay mechanics include a leveling system, various subtasks, limited numbers of moves, refillable lives, randomized refilling of spaces, and special items and moves – like connecting closed squares to clear out all dots of a specific color. Some subtasks include clearing a certain count of dots for a specific color, moving objects like anchors to the bottom of the grid, or breaking the ice. 

The limited number of moves and lives along with the added obstacles of the subtasks, bring forth a dynamic of strategic planning. These mechanics push the player to not take the easy route of just connecting straight lines, but plan ahead in order to create closed squares or unconventional moves to complete subtasks. This strategizing dynamic also requires adaptability since players will not know which colors will refill the spaces left by cleared dots. 

Although the strategic planning dynamic may seem high-stress, I personally find this aspect of the game to be strongly connected towards the abnegation kind of fun. The lives can be refilled so the stakes are low, making each action feel forgiving and lenient. These aesthetics allow for  a repetitive, soothing experience of recognizing patterns and making low-stakes decisions. 

Featured photo:  “Two Dots: Connect the dots.” Apple App Store, developed by PlayDots, 2025, https://play.google.com/store/apps/details?id=com.weplaydots.twodotsandroid&hl=en_US&pli=1. Accessed 8 Apr. 2025

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