Games are ways to highlight aspects of the world to critique them. They are not always just vehicles of fun with no meaning behind them (if they seem that way, look into it a little more, example Animal Crossing). One reason for that is that we *play* games.
Rules create the playspace, not the play itself.
Aspects of the world modeled by games & procedurality itself.
Procedural rhetoric – uses processes persuasively
example McDonald’s videogame
Ideology is evident in some games, either intentional or not (example: army video game)
Social systems can be modeled^
Effective rhetoric in games allows players to understand and critique systems in the real-world while also having fun.
In my game, I need to make sure the game is accurately and effectively modeling the dystopia I am trying to describe so the players can engage with it in a meaningful way. Keeping this in mind will be important while writing and I haven’t quite been doing this, so in the final stretches I will be paying more attention to this.
I don’t have any specific questions on the reading but I am wondering if there are other similar resources on this topic.


