Checkpoint 1 Group 18 Submission

🪐Outer Plates🍽️

Premise of the game

Outer Plates is the ultimate multiplayer intergalactic diner game. Set up a mobile space eatery on a planet of your choice, each home to unique alien species with distinct personalities, food preferences, and quirky habits like leaving slime trails or eating plates. Choosing a planet determines your primary customer base, challenging you to tailor your dishes to their tastes. Start with a single station, like the Bar, the Grub Hub, or the Delicacy Embassy, and gradually expand your diner. Each station offers subtasks like boiling, chopping, and garnishing, creating a fast-paced culinary experience that requires cooperative play and clever task delegation. Serve your alien patrons swiftly and skillfully to earn high ratings, tips, and progress toward the prestigious 5 Pulsar Stars needed to win. Accumulate tips to upgrade your kitchen, unlock special ingredients, or even upgrade your space vehicle to visit a new planet! But beware—critics and health inspectors can drop by unannounced to evaluate your restaurant.

Gameplay Ideas

Core Mechanics

  • Start off on a chosen planet 
    • Distinct types of ingredients: can only access / make dishes out of if you have visited the planet at least once 
    • Can carry ingredients from location to location; exotic ingredients from one star system could be more enticing in other systems to encourage players to move their restaurant around a lot
    • Distinct alien types: different probabilities for different species based on planet type
  • Round:
    • 4 players: can share tasks across stations or self assign 
  • Tips: based on food quality, serving time, bonuses or quirks of different aliens
    • When making food, the progress bar has different stages. For example, cooking on a stove for a while makes it “good”, but if you keep cooking, it will hit a “sweet spot” in which the food is of better quality. Going for too long will cause it to burn.
    • “leveling up”: use tips to upgrade items in the restaurant + explore new planets
  • “Winning condition”:  get to 5 “Michelin” stars (Pulsar)

Extra Ideas

  • Menu building mechanic:
    • foundational dishes that can be augmented with  whatever ingredients available
    • ingredients are bought on the planet the restaurant is orbiting
    • some ingredients will be planet specific, some staples will be widely available
    • sweetness, saltiness, (third metric) values assigned to every dish
    • aliens races roughly prefer certain flavors, but there’s individual variation
    • players design their menu, attempting to balance ease of prep, cost, and flavor
    • all of this menu building is done in the context of the planet the restaurant is orbiting as the planet determines likelihood of customer types
  • Intergalactic tow company(?) – tow your restaurant from one star system to another
  • Can pay to be taken to a random star system, or pay more for a specific one
  • Sound effects: cooking, score, sound when a customer walks in, general background music
  • Critic/health inspector from Intergalactic Federation
  • Own language
  • Space puns 
  • Potential Salad Bar off to the side that has to be stocked
  • Anti-gravity on the ship can break
  • Different gravity on different planets which impacts gameplay
  • Really big monsters that take up excess space
  • “Meatier Shower” – Meteor Shower of Rare Meat Ingredients
  • Emergencies
  • Anti-gravity breaks
  • Hole in ship requires spacewalk to patch up

Our “slice”

  • Opening scene:
    • “In a universe where food distribution has been viciously optimized by cold robot vendors, a human (whose lineage draws from an ancient planet known as ‘Earth’) seeks to revive a bygone practice of their forefathers: a classic diner experience.”
  • Players choose between two planets
  • Two types of customers
    • Slug Slurper
    • Fungal Duality
  • x dish types: show x orders and x ratings/tip exchanges
  • Three days “slice”:
    • Day 1: Player starts a new restaurant and chooses one of the available locations
    • Day 2: Player moves to another location and gets to upgrade restaurant
    • Day 3: Player “fast-forwards” to a much more advanced restaurant

Aesthetic Elements

Characters/Dishes/Drinks

Arachnians

  • Description: giant arachnid-like creatures
  • Preferences: webby textures, high-protein insects
  • Quirks: leave cobwebs over the place
  • Dishes: “Spider Silk Sizzler” – web-wrapped roasted critters served with molten moonstone mustard.
  • Drinks: “Venom Vortex” – fermented spider venom with a twirl of asteroid apricot nectar.

 

Gaseous Gourmands

  • Description: gas beings
  • Preferences: vapors, ethereal substances
  • Quirks: turn invisible at random times
  • Dish: “Nebula Nosh” – vaporized ether gas tacos with a hint of anti-matter salsa.
  • Drinks: “Fizzy Nebula Nectar” – gaseous cloud cocktail with an interstellar vapor swirl.

 

Quantum Nomads

  • Description: transient time travelers
  • Preferences: temporal delicacies, chronal spices
  • Quirks: can come to the diner twice in a day
  • Dish: “Temporal Tacos” – time-warped tortillas filled with paradoxical pork and chronal cilantro, garnished with wormhole salsa.
  • Drink: “Time Ripple Tonic” – Distilled chronal cider with a sprinkle of aged tachyon dust

 

Fungal Duality

  • Description: Fungal person with a second head/mouth coming out of their head, you can feed either one
  • Preferences: Dual-flavor dishes, spores and molds
  • Quirks: Can only be satisfied if both heads/mouths are fed a balanced meal
  • Dish: “Spore Stroganoff” – Double-headed mushroom medley served with a moldy bĂŠchamel sauce
  • Drink: “Mycelium Mead” – Fermented fungal honey with notes of truffle and a hint of cordyceps

Slug Slurpers

  • Description: Slugs that plop their faces onto the plate and slurp up their food
  • Preferences: Slimy stews, slurpable soups
  • Quirks: Extremely slow eaters, requiring patience to serve
  • Dish: “Swamp Stew” – A thick, gelatinous stew of bog broth and pond scum, served with swampweed crackers
  • Drink: “Mucktail Martini” – A murky blend of bog water, moss essence, and fermented algae

 

Sketches + Moodboards

See our Figma document for more:

https://www.figma.com/file/3cy7npLpNLMJustbSG75Wb/Brainstorming?type=whiteboard&node-id=876%3A66&t=bm4HhcN5vKDFhNWG-1

Next Steps 👟👟

Design

For the design process, we will be modifying free sprites and assets found on itch.io. We will first add additional elements to the downloaded sprites, think adding 3 more straws to a milkshake for an alien that has 4 mouths. After adding all necessary elements to the assets, we will be applying our chosen color palette to them to create a cohesive visual language.

Development

Asset Creation

  • Store and dishes for one planet
  • Alien types
  • Diner decorations, cooking equipment
  • Diner counters, furniture

Music/Sound Effects

  • Cooking (bubbling, etc)
  • Scoring of a dish
  • Sound when a customer walks in
  • General space themed background music

Environmental Construction

  • Diner interior, decorations, cooking counters
  • Background animation possibly:showing stars/galaxies/planets

Scripting

  • Setting up food stations + making a dish
  • Setting up buying using tips
  • Character ordering + reviewing dish
  • Tip calculation based on quality, time, and bonuses

We are using the Godot Engine v4.2.2. If Godot Engine 4 is updated, we will update the engine we are using. We will start by developing the core restaurant service mechanics in a pre-built restaurant. Then, we will begin to flesh out the more creative mechanics that we will layer on top of our existing mechanics. These include: reorganizing the furniture in the restaurant, buying more furniture, reorganizing the exterior of the diner/ship, and so forth.

Links to individual teammate posts

Caitlin:

https://mechanicsofmagic.com/2024/05/06/checkpoint-1-individual-concept-doc-6/

Alexander:

https://mechanicsofmagic.com/2024/05/07/checkpoint-1-con…alexander-worley/

Matthew:

Concept Doc Contribution

Andreea:

https://mechanicsofmagic.com/2024/05/07/p2-checkpoint-1-individual-2/

Logan:

https://mechanicsofmagic.com/2024/05/07/checkpoint-1-4/

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