P2 Ideation

One direction I imagine our game going towards is a dark, mysterious, tense feel. The ocean can be a dangerous place, and there is much about it we don’t understand.

The ocean also has a calm side. Exploration can be light-hearted and fun, with bright, sunny colors that bring about relaxation.

A third direction our project could go is more of a directed, quest approach. This could be searching for treasure, deciphering clues that a missing crewmate left, etc.

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