Thoughts on Read/Write/Play March 18, 2022 It’s been some time but here are my thoughts on my three favorite games that I played during Read/Write/Play and a little of what…
Cynthia’s Final Reflection March 18, 2022 I had taken CS247G before, but many of the game design frameworks had already grown foggy in my mind, so it was definitely good…
Project 3 Reflection March 18, 2022 For the systems game, we created the Tragedy of the Commons, in which players are able to explore resource management in a player-versus-player competitive…
Final Reflection March 18, 2022 Before this class, I didn’t really view or play games with an incredibly critical lens, and mostly just took games and their rules and…
P4: remembering March 18, 2022 Play remembering here! remembering is a polished version of my interactive fiction from P2. This version has music, sound effects, and different backgrounds for…
Critical Play: Hungry Hearts Diner March 18, 2022 For this critical play, I played Hungry Hearts Diner on iOS. This game combines the mechanics of diner management games (ala Diner Dash) and…
Graphic Design for Game Designers March 18, 2022 Elements of Cheese or Font: Name of cheese/font: Core A way to type or choose cheese/font (i.e. typing, clicking): Core Score: Core Timer: Supporting…
Values at Play & P2 Peer Grading March 18, 2022 Tunnels The value in this game was the choice between venturing into the unknown and learning more about the world or returning home to…
Working with System Dynamics March 18, 2022 For our team game (The Tragedy of the Commons), we included values regarding resource management and interactions with the environment (other players after death)….
Rachel Naidich P4 March 17, 2022 Here is a link to my final game: https://rachelnaidich.com/game.html For P4, I wanted to revise my interactive fiction and incorporate more of the comments…
Rachel Naidich P3 Reflection Essay March 17, 2022 In our game, “Weather or not,” Vicky, Cynthia, and I set out to teach players about how precipitation is caused by weather fronts, which…
Rachel Naidich P2 Peer Grading March 17, 2022 What values you see in the game, and how they are reflected in the choices made by the game designer (This is what we’ll…
System Dynamics March 17, 2022 (Unfortunately this wasn’t working as an image, I’m not sure why!) Untitled Notebook (3) Our game’s goal was to give players the experience of…
The Medium is the Message March 17, 2022 Although I understand the importance of mirroring the real-life situation as much as possible, in order to make the game educational and…
Rachel Naidich Working With System Dynamics Mind Map March 17, 2022 In our game “Weather or not,” we wanted to teach players about how precipitation is formed through different air masses colliding, creating a weather…