Final Reflection Essay December 11, 2024 This class was the first “formal” class I took at Stanford (I also participated in a week-long SGSI at the d.school, which was part…
P4 Fiximupim Fixed December 11, 2024 Game Link: https://simrant.itch.io/fiximupim-v2 Overview As students at Stanford, we’ve encountered a wide range of dating challenges women face in the Silicon Valley. Ferrara and…
P3 Reflection November 24, 2024 Before working on the P3 systems game project, I thought games like this would feel super rigid and technical—more about crunching numbers and less…
Mind Map + Writeup: Working With System Dynamics November 11, 2024 In “Fiximupim,” values, loops, and arcs showcase the complexities of relationships, particularly in managing a challenging partnership. The game’s core value centers on…
P2 Reflection November 4, 2024 Before creating this IF game, I thought interactive fiction was primarily about storytelling, almost like a digital choose-your-own-adventure book. I figured it would involve…
P2: The Future We Deserve: The Road Not Taken November 1, 2024 “Two roads diverged in a wood, and I— I took the one less traveled by, And that has made all the difference.” —Robert Frost,…
The Rhetoric of Video Games notes October 28, 2024 Ian Bogost’s article The Rhetoric of Video Games introduces the concept of “procedural rhetoric,” emphasizing how video games communicate persuasive messages through their procedural…
P2: Map, premise, project plan October 15, 2024 Premise In the world of IRL, every individual has the freedom to explore any version of themselves, unburdened by judgment, pressure, or expectations. The…
P1: Reflection October 12, 2024 Before diving into the development of Sunnyvale, I imagined designing a teaching game would feel like curating a lesson plan—organized, linear, and driven by…
P1: Tiny playable prototype of “Sunnyvale, CA” October 2, 2024 Internal Game Test Observations: Gameplay Adjustments: Consider changing the shape of single-family homes for clearer representation. Add more cards to include more players (33%…
Introducing Serious Games: Influent September 30, 2024 “Influent” is a vocabulary-building language learning game developed by the University of Tsukuba’s Entertainment Computing Laboratory, led by game designer Rob Howland. “Influent” is…
Games, Design and Play: Elements — Classic editor September 29, 2024 Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). Exercise 1: Identify the basic elements in “Werewolf” …