Critical Play – tLoU May 15, 2025 Game: The Last of Us (Remastered) Developer: Naughty Dog Platform: Playstation, PC Target audience: Fans of narrative-driven action games, players interested in dystopian settings,…
Critical Play: Worldbuilding May 15, 2025 Undertale is a single-player game developed by Toby Fox for PC (Windows, macOS, Linux) and various game consoles (Nintendo Switch, PlayStation, Xbox, etc.). The…
Critical Play: Worldbuilding – Jack Morris May 15, 2025 Response: For this critical play, I played Pokemon Emerald through the emulator. It was developed by Game Freak and Creatures Inc. in partnership with…
Critical Play: Worldbuilding May 15, 2025 The game I played is A Dark Room. The creator is Michael Townsend but it was adapted by Amir Rajan. It is available for…
Critical Play: Worldbuilding May 15, 2025 When I first clicked on A Dark Room, I didn’t think I was “entering a world.” It just said: the room is cold. the fire is…
Critical Play: Worldbuilding – Karina Chen May 15, 2025 A Dark Room is a minimalist browser-based game by Michael Townsend, available on PC and mobile. It appeals to players who enjoy slow-burn narrative,…
Critical Play: Worldbuilding May 14, 2025 The game I played is Hades, which is developed by Supergiant Games. It is a roguelike action RPG available on Nintendo Switch, PC, macOS,…
Critical Play: Worldbuilding May 14, 2025 I played Spirit Island, an analog game created by Greater Than Games that targets board game enthusiasts 14+. Spirit Island flips the script compared…
Critical Play: Worldbuilding – Ilaria May 14, 2025 For this week’s Critical Play, I chose to play Wizard101. The game’s initial target audience was children aged 8-14, but it has found to…
Critical Play: Worldbuilding – Sarah Teaw May 14, 2025 I played Super Mario World. It was released in 1990 and the game’s creator is Nintendo. The platform of the game was originally played…
Critical Play: Worldbuilding – Daphne May 14, 2025 I played Wizard101, a free online role-playing game developed by KingsIsle Entertainment, originally released in 2008. The game places players in the role of…
Critical Play: Worldbuilding May 14, 2025 “How does the game invite the player to care about the world through its narrative and/or formal elements?” For this critical play, I played…
Critical Play: Worldbuilding May 14, 2025 I played A Dark Room, an iOS & Web game created by Doublespeak Games, intended for fans of minimalist narrative games, resource management features,…
Sketchnote: Loops & Arcs – Mateo LF May 14, 2025 One game I really enjoy is GTA: Liberty City, and it’s a great example of parallel game architecture, where interaction loops and narrative…
Critical Play: Puzzles – Whayden Dhamcho May 14, 2025 Monument Valley is a minimalist, world-twisting puzzler developed by ustwo Games for iOS, Android, and now PC. The game targets anyone from curious eight‑year‑olds to artsy…
Sketchnote: Loops & Arcs May 14, 2025 Game: Minecraft Architecture Type: Primarily loop-based with emergent arcs Minecraft’s gameplay revolves around tight, rewarding loops: mining resources, crafting tools, building shelters, and surviving…