Critical Play: Mysteries & Escape Rooms April 28, 2025 I recently played Omescape Sunnyvale’s Undercooked escape room, and it was a refreshing twist on the usual escape room formula. Instead of following a…
Sketchnote: Designer’s Notebook: The Role of Architecture in Videogames — Dalynn Miller April 28, 2025
Critical Play: Mysteries & Escape Rooms – Kai Ssempa April 28, 2025 I’ve heard of Life is Strange before. I sort of remember first seeing it on the App Store. I’ve heard references to it many…
Critical Play: Competitive Analysis – Kai Ssempa April 28, 2025 During our group meetings, the word “Mafia” was thrown around a good deal. I was smiling and nodding, but I didn’t really know what…
Critical Play: Bluffing, Judging and Getting Vulnerable – Kai Ssempa April 28, 2025 I think one of the most powerful mechanics in Among Us is the way players communicate. There are imposters hiding in plain sight—quite literally…
Critical Play: Mysteries and Escape Rooms – Lisa Ing April 27, 2025 Tiny Room Story: Town Mystery (ages 4+) is an isometric point and click mobile game created by Kirary Games Ltd. You play as a…
Critical Play: Walking Simulators (Kelly Bonilla Guzmán) April 27, 2025 What Remains of Edith Finch, created by Ian Dallas of Giant Sparrow, is a walking sim where players must explore The Finch House to…
RWP Week 2, Spring 2025: Faster Than Light – Varsha April 27, 2025 Faster Than Light, created by Subset Games, is a single-player rogue-like game that blends strategy, quick thinking, and resource management. As the player, you…
Protected: Critical Play: Mystery April 27, 2025 There is no excerpt because this is a protected post.