1. Will P1 feel comfortable understanding and interacting with the core game flow?
This is an important question because P1 is a key player type for engagement. If the game setup or actions are confusing, they might hesitate or get stuck during their turn, especially if the choices or rules aren’t explained clearly. It’s important to see if P1 can understand how to play by watching others or if the game needs extra explanation or guidance. To test this, we can create a paper prototype of the game setup and rules, and then run a playtest focused on player interaction. We’ll pay close attention to how P1 asks questions, makes decisions, and reacts to other players. Afterward, we can interview P1 to better understand what parts of the game were clear and what was confusing.
2. Does the feedback system make it clear when P1 is making progress?
Feedback is very important because players need to know if they are doing things correctly. It helps them understand the rules and stay motivated. For P1, subtle but meaningful feedback (like visual or sound cues) can be more effective than big or flashy effects. We can use a paper prototype to test different types of feedback and see how they affect P1’s behavior. The feedback should also match how players expect the game to respond and if it doesn’t fit their mental model, it can be confusing or frustrating.
3. Will P1 understand what their role is in the game and what they’re trying to accomplish?
If players don’t understand their role or goal in the game, they may feel lost or unmotivated. For good engagement and flow, players need to know what they’re working toward. To test this, we can create a role prototype using a short story or quick playthrough that helps simulate the player’s experience. P1 might focus on just completing tasks unless we clearly show their larger purpose in the game. Adding a short narrative or objective at the start can help P1 understand their role and make the game more meaningful.

