Short Exercise: What do Prototypes Prototype? – Jack Morris

Questions:

  1. How easy is the game to learn?
    • This is important as we need to know if the amount of rules causes sensory overload or deprivation so we can find that sweet-spot of learning.
    • We will likely make a prototype that is a single round of the game to see if it works by itself and can be built on.
    • I think it will work out well, I think we have the right amount of rules and therefore easy enough to learn while still being challenging.
  2. How much physical space is needed for the game?
    • This is important as we need to figure out if this game can be played anywhere or if there are limited locations it can be played.
    • We will likely make two or three prototypes that include rooms/locations of varying sizes so we can get a feel for which is best.
    • I am imaging now that this is a fairly expansive game as far as location goes, so finding the exact room sizes that work may be difficult.
  3. Why kind of relationship do the players need to have with one another?
    • This is important as we need to know the kind of audiences we can appeal to, we want to be as general as possible, but our game may call for only tight knit groups, or allow for strangers to get to know each other.
    • We will have a base model that only has the absolutely required interactions between people to see how well people need to know each other.
    • I think our game should allow for all types of people to play – although as with most games – will likely be better the closer you are to your teammates.

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