Short Exercise: MDA & 8 Kinds of Fun- Abbie Maemoto

One game that I loved playing growing up is the card game “Rummy” because the game mechanics create user dynamics of anticipation and strategic depth that keep everyone engaged throughout the round. 

I. Mechanic of Set & Run Formation

The most fundamental mechanic of the game is set and run formation. Each player’s goal is to maximize points through creating a set of three or more cards of the same value (ex. 3 of hearts, 3 of diamonds, 3 of spades), or three or more consecutive cards of the same suit (ex. 9, 10, Jack of hearts). Number cards are valued at 5 points; face cards are valued at 10 points; and the Ace is valued at 15 points. When a player puts down a set, the other players in the game have the ability to add to the set if they are able. The goal of point optimization through set formation creates a dynamic which requires constant evaluation and decision-making. 

II. Mechanic of “Pick-Up & Discard”

Another important aspect of the game is the pick-up and discard mechanic– this is the mechanic that led to the name of the game “Rummy”! At the end of each player’s turn, the player is forced to discard one card into a “discard pile” faced upwards. At the start of each player’s turn, the player is forced to pick up a card – either from the discard pile or from a mystery card pile. This mechanic introduces a layer of strategic complexity in which each player must pay close attention to other players’ pick-up and discard moves in order to avoid discarding a card that may potentially benefit a competitor.

Both these mechanics combined force each player to balance risk and reward with every turn. This leads to an overall dynamic of skillful hand management, calculated risk-taking, and anticipatory gameplay which culminate in the tense, yet engaging atmosphere that makes “Rummy” so fun. 

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