P2 Checkpoint (Individual)

Types of Fun: Discovery, Challenge, Narrative

Different directions for game (general story is that the main character has amnesia and is trying to figure out what happened)

– You wake up in a house with no memory of getting there, but some memories of events before. You have to figure out what gave you amnesia using what memories you have and information from objects in the room. (Mostly objects and documents to figure out what happened)

– You wake up in a forested city park with no memory of who you are and only the things in your pockets to go off of. You have to move around the park and find clues by talking to people or investigating objects to get an idea of what happened to you and why you’re here. (Some sort of character interaction, objects, and text files to figure out what happened)

– You wake up in a house unsure of how you got there, what happened, or how to get out. To figure out any of these things, you must make your way through the house, solving puzzles and encountering clues about you past. Will you find out who you were and return to your life or be stuck here forever? (Logic and physical puzzles, more like the haunted dollhouse mystery box)

Playlist: https://open.spotify.com/playlist/4umqfG7wtZPN6OlPy6eBdX?si=0877b18f23b84c3d

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