Checkpoint 1 P2 Individual

Moodboard:

 

Spotify Playlist: https://open.spotify.com/playlist/0plA1xcglYVeTIgsfU9laz?si=f9698aaaa046494f

Three Directions for our game (ex: sketches, types of fun, or narrative approaches):

  1. Bank Robbery

This was the first idea that first came to mind, and part of it came from inspiration when playing GTA 5 years ago. There were always intricate heists that usually involved stealing from banks that were always extremely fun to play, partly because of the secure and locked away nature of banks. People strive to have what they can’t, and because breaking into banks is perceived as so difficult in the media and in society, it makes for an awesome game idea.

  1. Letting everyone feel like a hacker

Why do people play video games in the first place? What about certain games make them so appealing to certain groups of people? Many times, people play games to gain an experience that they are unable to have in real life. Games like Spiderman, GTA, and many sports games play on this idea, and I think that our game would have a similar draw. People have many times seen hacker scenes in movies or television, so why not give them an opportunity to simulate that themselves without the learning curve?

  1. How can we keep the game fresh?

I have always enjoyed such narrative games that lead a player through a story. Many times, there are different paths that the player can take to get to different endings and outcomes. I want to integrate this idea into our game somehow. We saw a similar idea when playing Money Heist in class. If a player has 2 or 3 roles succeed, then not only is the outcome positive but it has an overwhelmingly good effect on the game. If only one roll succeeds, the movement succeeds but with some minor hiccups. These would both lead to different outcomes and incentivise the players to not only succeed but do so without doubt. In our game, we could develop numerous different endings depending on how well they solve the challenges. This would incentivize players to come back and try  and find alternative endings. Moreover, we can find ways to generate new levels so that players are not replaying them over and over. With tools such as Chat GPT, we can explore the practice of generating different but similar puzzles and challenges each time so that there is always something new to play.

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