Checkpoint 1

Emotions to be evoked: motivated, curious, anxious

Moodboard: see featured image

Playlist: https://open.spotify.com/playlist/6SoN1ELU2C6qjvdAVbb4xP?si=902a6190dd13490c

3 directions:

  • Combat-heavy focus where staff have to balance cooking and fighting (without bothering the customers)
  • Lean heavily into roguelike aspects by making randomness a key part of progression (provide randomly generated options for upgrading the restaurant)
  • Maybe take the game in an embedded narrative direction where the players have specific, scripted raids to get through with a story progressing through their completion, on top of the randomly assigned customers demanding food

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