Over the last few years we have seen the rise of "serious games" to promote understanding of complex social and ecological challenges, and to create passion for solving them. This project-based course provides an introduction to game design principals while applying them to games that teach. Run as a hands-on studio class, students will design and prototype games for social change and civic engagement. We will learn the fundamentals of games design via lecture and extensive reading in order to make effective games to explore issues facing society today. The course culminates in an end-of- quarter open house to showcase our games. Prerequisite: CS147 or equivalent. 247G recommended, but not required.
Loved the game! I think IF is the perfect medium to showcase the destructive nature of rumination. If you wanted to iterate on this and refine it for P4, I would recommend adding other ways the player can “solve” the rumination other than just self-soothing/patience. I would to see a way a friend or family member can come help, and maybe a reveal that the user actually has a support network even though at times they may not feel like it, because well that is the power of rumination.