CS377G Final Reflection Essay December 12, 2023 Coming into this class I felt like I had a fairly strong foundation for game design / development from 247G, and was excited to…
P3 Reflection November 30, 2023 Our systems game primarily generated fun through challenge, as each individual level acted as a unique puzzle to solve. Our primary mechanics were mainly…
Mind Map + Writeup: Working With System Dynamics November 10, 2023 I think one of the primary values that we would like to communicate through the game we are currently designing is of policy impact…
P2: Playtest Prototype November 1, 2023 Since my prototype from 5B, I have completely shifted the overall plot — originally I wanted to have the player simulate out an entire…
Notes: The Rhetoric of Games October 23, 2023 The Rhetoric of Video Games Notes Introduction Example: Animal Crossing’s debt/purchasing system simulates out the social dynamics of the consumer habits of a small…
P2: Tiny Playable Prototype October 20, 2023 For my playable prototype I used a simple paper prototype / role-playing scenario in which I gave players a set of rules to “not…
P2: Map and premise October 18, 2023 A theme I’d like to explore in my interactive fiction is overthinking and catastrophizing — as the process of constantly replaying and thinking about…
3A (10/10) Playable Prototype Post October 10, 2023 Prototype before: Prototype after: We tested our prototype with 3 people at Terra, a cooperative dorm on Stanford campus. They all self-describe themselves as…
Notes on Precision of Emotion: A New Kind of “Fun” Approach in Educational Games October 4, 2023 Let’s begin with… fun is learning. But what is fun anyways? Fun has been defined as: Lesson: Kids are smarter than you “SimCity is…
Writeup: Introducing Serious Games October 1, 2023 EteRNA is a puzzle game initially produced by Jeehyung Lee, and now being developed by researchers at Stanford and Cornell University. The game has…
September 27, 2023 Games, Design and Play: Elements Sketchnote Exercises Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). Smash…
Character Choice and Playstyle in Smash June 14, 2023 Note: This is the script for what I hope will be made into a video-essay style format, which is still in progress! Character and…