Emotions:
Wonder, Magical, Silly
Moodboard:
Spotify Playlist: https://open.spotify.com/playlist/4f7nn8EQfmSnkGTNmFjhMP?si=0ddfeb3beea44a3f
Game Directions:
Premise: There have been century-long tensions (conflicts, wars) among different areas of the forest, and the forest diplomat (maybe an alpaca or capybara) wants to unite the forest. To do that, according to the legend, she needs a magical weapon, which is made of different magical items separated in the different areas of the forest. Thus, the diplomat goes on a journey to collect the pieces/items~ (In the end, she finds out the weapon is just a metaphor and it is the journey and the interactions with the different animal groups that matters)
Objective: Solve the needs of the different animal groups and gather magical items. Create a magical weapon using magical items.
Fun: Explore, Make-believe, and Save the forest!
Narrative Approach: storyline within each animal kingdom
Premise: A curious traveler went into a mysterious forest and met different magical talking creatures. Each animal asked the traveler to help them solve puzzles. As a reward, they will give the traveler some hints to solve the other puzzles.
Objective: Solve all the puzzles
Fun: Obstacles
Narrative Approach: the traveler learns what and why the animals need to solve different puzzles. The traveler will solve a big ultimate puzzle at the end using clues from small puzzles.
Premise: You are a big tree, and everyone in the forest comes to you to tell their stories and secrets. But something is off…
Objective: Piece up all the information from the animals and come up with a storyline
Fun: Obstacles
Narrative Approach: each animal will tell their incomplete stories