Critical Play: Bluffing, Judging and Getting Vulnerable April 20, 2022 Skribbl.io is a free online browser-based multiplayer drawing game. The game is developed by ticedev and released in February 2017. Skribbl.io is essentially a…
Critical Play – We’re Not Really Friends April 20, 2022 I played “We’re Not Really Strangers” for my critical play which is an analog/digital card game created by Koreen Odiney (I played the digital…
Skribbl.io // Critical Play: Bluffing, Judging and Getting Vulnerable April 20, 2022 Skribbl.io is a free, browser-based, online, multiplayer game created by ticedev. This game is wildly popular because of its simplicity of play and its…
Critical Play: Skribbl.io April 20, 2022 Skribble.io Critical Play: About the game: Skribble.io was made by @ticedev. That is the creator’s username on Twitter and I couldn’t find their real…
Critical Play: Bluffing, Judging and Getting Vulnerable… April 20, 2022 Game: Apples to Apples Creator: Mark Osterhaus, Published by Mattel Platform: Analog The target audience of the game is for people 12 years of…
Critical Play: Skribbl.io April 20, 2022 On my computer, I played Skribbl.io online. It was originally made by a developer named Mel who goes by ticedev in March of 2018….
Critical Play: Judgement in Charty Party April 20, 2022 About the Game Who doesn’t love judging? There’s plenty of judgement to go around (literally) in the card game Charty Party by Evan Katz and…
Critical Play: Bluffing, Judging and Getting Vulnerable… – Jason Ah Chuen April 20, 2022 Name of game: One Night Ultimate Werewolf Creator: Ted Alspach Platform: physical board game supported by phone app Target audience: the box says it…
Critical Play: Bluffing, Judging and Getting Vulnerable… April 20, 2022 I played skribbl.io. According to https://www.crazygames.com/game/skribblio, the creator is “ticedev.” The platform I used is https://skribbl.io/ online, so the boundary of the game is…
Critical Play: Bluffing, Judging and Getting Vulnerable — Blake Sharp April 20, 2022 I am choosing to analyze Secret Hitler. From what I can tell, the game was designed by Max Temkin, Michael Boxleiter, and Tommy Maranges…
Critical Play: Bluffing, Judging and Getting Vulnerable April 20, 2022 Game Overview I played We’re Not Really Strangers, a card-based game created by Koreen Odiney and released by the company We’re Not Really Strangers…
Critical Play: Vulnerability in skribbl.io April 20, 2022 I played skribbl.io, an online multiplayer game that is a guessing-drawing game. It has one user choose to draw a phrase out of three…
Critical Play: Bluffing, Judging and Getting Vulnerable… April 20, 2022 Name: Cards Against Humanity Designers: Josh Dillon, Daniel Dranove, Eli Halpern, Ben Hantoot, David Munk, David Pinsof, Max Temkin, Eliot Weinstein Platform/genre: analog, card…
Critical Play – Ransom Note (Judging Game) April 20, 2022 I played Ransom Notes, a judging social board game by Evan and Josh, co-founders of Very Special Games. The target audience is adults, with…
Blog Response: Visual Design of Games April 20, 2022 The core elements of Font or Cheese? are: the names of the cheese/font the answer box The supportive elements are: “Enter C or F”…
Visual Design of Games April 20, 2022 Elements of Cheese or Font Core elements: Prompt (i.e. “Tahoma”) Input (“Enter C or F”) Interactive answer (after a couple of seconds, the system…