Critical Play: Puzzles (Monument Valley) – Tristan Wang May 12, 2022 Basic information Name: Monument Valley Creator: Ustwo Games Platform: The game is designed for mobile devices. I played on an iPad. Target audience: The…
Critical Play: Mysteries May 12, 2022 For this critical play, I played Criminal Case: The Conspiracy by “Pretty Simple” on iOS. The game involves joining the Police of Grimsborough to…
Critical Play: Mysteries — Anooshree Sengupta May 10, 2022 For this critical play, I chose to play Year Walk, which was created by Simogo. I downloaded the iOS version of the game and…
Sketchnote: Designer’s Notebook: The Role of Architecture in Videogames — Anooshree Sengupta May 9, 2022
Critical Play: Mysteries May 9, 2022 On iPhone, I explored “Year Walk,” created by Simogo for 12+. For procedures, players accomplish challenges (involves holding, tapping, dragging, etc) in a mythical…
Critical Play: Mysteries May 8, 2022 Hi everyone! For this week’s critical play, I played The Wild Case by Specialbit Studios (the App Store listed Dmytro Cheglakov as the seller)….
Sketchnote: Designer’s Notebook: The Role of Architecture in Videogames May 8, 2022 Sketchnote Gamasutra Ulo
Sketchnote: Loops and Arcs May 7, 2022 A game I enjoy is No Man’s Sky, which has a slew of loops to teach the game’s ever-increasing amount of skills. Some of…
P2 Concept Doc: Evergreen (working title!) May 6, 2022 Evergreen or A Flower in the Desert (We’re working on the title). By: Cole Lee, Harry Moran, Gilbert Rosal, David Ryan, Tommy Tang Ideas…
Critical Play: Walking Simulators — Alex Tsai May 6, 2022 I played Places, a walking simulator developed by ktch0. On its website, Places are described as “small and atmospheric 3D paintings where one can…
Critical Play: Mysteries (Year Walk) – Tristan Wang May 4, 2022 Basic information Name: Year Walk Creator: Simogo Platform: I played the game on an iPad. Target audience: People who enjoy games involving puzzles, exploration,…
Critical Play — Firewatch May 4, 2022 Good mechanics for storytelling are simple, but flexible. In Firewatch, the central mechanic is the interactions with the walkie-talkie, which create a simple repeatable…