Final Class Reflection – Tristan Wang May 31, 2022 Before Coming into class, I’ve played my share of games, be it video games, board games, or physical games. I most often thought of…
Project 2: Ma Nasa / “Weird Place” (Peter Gofen, Qiantan Hong, Emily Hsu, Neha Vinjapuri, Tristan Wang) May 31, 2022 Artist’s Statement Ma Nasa (Weird Place) is an escape room built around authenticity and immersion. While we quickly made the decision to hone in…
Critical Play: Is This Game Balanced? (Polytopia) – Tristan Wang May 22, 2022 Basic information Name: The Battle of Polytopia Creator: Midjiwan AB Platform: Android & iOS. I usually play on my iPad. Target audience: People who…
Critical Play: Puzzles (Monument Valley) – Tristan Wang May 12, 2022 Basic information Name: Monument Valley Creator: Ustwo Games Platform: The game is designed for mobile devices. I played on an iPad. Target audience: The…
Critical Play: Mysteries (Year Walk) – Tristan Wang May 4, 2022 Basic information Name: Year Walk Creator: Simogo Platform: I played the game on an iPad. Target audience: People who enjoy games involving puzzles, exploration,…
Critical Play: Walking Simulators (Journey) – Tristan Wang April 29, 2022 Basic information Name: Journey Creator: Thatgamecompany & Santa Monica Studio (co-developers), Sony Computer Entertainment (publisher), Jenova Chen (director). Platform: Originally released for PS3. I…
P2 Moodboard, Playlist & Directions – Tristan Wang April 27, 2022 Emotions Tense, uneasy, intrigued. Moodboard Playlist Sketches Directions & approaches Narrative Exploring, escaping, or hijacking alien spacecraft? Features Disoriented, trapped in a dark room…
Project 1: Mutually Assured Destruction (Qiantan Hong, Emily Hsu, Neha Vinjapuri, Tristan Wang) April 21, 2022 Artist’s Statement We were all initially brought together by our love for social deduction games. Spyfall, Mafia, Secret Hitler – all of these games…
Critical Play: Bluffing, Judging, and Getting Vulnerable (skribbl.io) – Tristan Wang April 15, 2022 Introduction For my critical play, I played skribbl.io with some friends. Skribbl.io is an online Pictionary-like judging game. Players take turns drawing a prompt…
Visual Design of Games – Tristan Wang April 14, 2022 Elements of Cheese or Font Core: Name of cheese or font Core: Player response (e.g. input field) Core: Navigation (e.g. previous & next buttons)…
Critical Play: Competitive Analysis (Coup) – Tristan Wang April 12, 2022 INTRODUCTION One game similar to our concept is Coup (designed by Rikki Tahta, published by Indie Boards & Cards). Players of Coup start off…
What Do Prototypes Prototype – Tristan Wang April 9, 2022 How many teams should there be (2, 3 or more than 3)? This is important because it affects the dynamics of the game. Having…