Final Reflection December 15, 2024 I’m a Public Policy major. I love talking about and finding new ways to communicate about policy. I also love games, and have regularly…
P3 Reflection — Helicopter Parent November 23, 2024 Helicopter Parent wasn’t the first game our group attempted to create. Our first game concept was Addendum, a game about pork barrel politics and the ways…
P3: Helicopter Parent November 23, 2024 A game by Arnav Mehta, Grace Xu, Sam Jett, and Seamus Allen. Artist Statement Helicopter Parent is a game about the extreme rigor parents…
Working With System Dynamics: Helicopter Parent November 12, 2024 Our game concept is Helicopter Parent, a worker-placement game where highly-involved parents shuffle their kids from activity to activity to get them into the…
The Future We Deserve: Trance November 2, 2024 Overview There is something deeply dystopian about TikTok, about the scattered, overstimulating frenzy of it, about the way it turns us into rats in…
P2: Reflection November 2, 2024 Trance was an experiment. Is it possible to adapt interactive fiction through short form video? Is it possible to tell a story by means…
Notes — The Rhetoric of Video Games October 29, 2024 You can download my notes here. Recommendation algorithms are extremely complex. Even their engineers do not fully understand their inner workings, referring to them…
Sketchnote — Game Design as Narrative Architecture October 22, 2024 You can download my sketchnote here.
P2: Trance — Map, premise, project plan October 16, 2024 Premise In this dystopia, our character “wants” to process the death of their brother. (Wants in quotes because doing so is painful but also…
P1 Reflection — Sunnyvale, CA October 12, 2024 In Sunnyvale, CA, players compete to block affordable housing from their own neighborhoods while pushing for it in others. This central objective of the…
Introducing Serious Games: PeaceMaker September 30, 2024 This week, I played PeaceMaker by Impact Games. It covers the Israel-Palestine conflict, with the players taking on the role of either the Palestinian…
Games, Design, and Play: Exercises September 26, 2024 1. Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). Dicey Dungeon Actions: Roll dice, use equipe…
Final Reflection — Seamus Allen June 9, 2024 This course has massively expanded my breadth as a designer. Coming in, I had made a few games, and picked up quite a bit…
Sketchnote — Addiction by Design June 5, 2024 I had fun getting a little creative with the structure here, displaying the different tactics discussed as symbols on a slot machine’s reels. Each…