Introducing Serious Games: PeaceMaker September 30, 2024 This week, I played PeaceMaker by Impact Games. It covers the Israel-Palestine conflict, with the players taking on the role of either the Palestinian…
Games, Design, and Play: Exercises September 26, 2024 1. Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). Dicey Dungeon Actions: Roll dice, use equipe…
Final Reflection — Seamus Allen June 9, 2024 This course has massively expanded my breadth as a designer. Coming in, I had made a few games, and picked up quite a bit…
Sketchnote — Addiction by Design June 5, 2024 I had fun getting a little creative with the structure here, displaying the different tactics discussed as symbols on a slot machine’s reels. Each…
Critical Play — One Night, Hot Springs May 29, 2024 ‘One night, hot springs’ (ONHS) is an indie game by npckc. It follows the story of a young transgender woman named Haru as she…
Critical Play — Vampire Survivors May 22, 2024 For my critical play, I selected Vampire Survivors. While not a gambling game per se, its creator, Luca Galante, spent years programming slot machines…
Critical Play — Cascadia May 13, 2024 Cascadia is a game of overlapping puzzles—literally and figuratively. It leverages this overlap to create an incredibly satisfying puzzle experience. In Cascadia, players take…
Sketchnote — Game Architecture May 9, 2024 This was one of my favorite readings so far! This seems like a very straightforward and practical way to deconstruct a game (or, having…
Critical Play — Return of the Obra Dinn May 8, 2024 Return of the Obra Dinn is the epitome of an embedded narrative because it fully exploits the gap between the players’ knowledge of the…
After the Fire — Concept Doc May 8, 2024 Synopsis Our game presents the journey of a young forest spirit to revitalize his home after a devastating wildfire. The main character is a…
After the Fire — Game Direction May 4, 2024 I imagine After the Fire as a fundamentally hopeful, peaceful game about rebuilding your home and watching life slowly return after tragedy. As a…
Critical Play — Firewatch May 1, 2024 I sat down intending to play just the first hour or two like the assignment description encourages… But Campo Santo got me. And I’m…
Critical Play — Big Talk April 24, 2024 While I had a good experience as a player, as a designer I’m not convinced that “Skipping the Small Talk” is all that great…
Sketchnote — Game Design Patterns for Building Friendships April 19, 2024 You can download my sketchnote here.
Critical Play — Dune April 15, 2024 I selected Dune for my critical play because it is highly asymmetrical and involves a lot of trading, something our game also plans to…
Short Exercise: What do Prototypes Prototype? April 11, 2024 The following are questions I hope to answer with prototyping for our (Team 28’s) negotiation game about an emperor and his court of nobles:…