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The Mechanics of Magic

The Mechanics of Magic

Game Design Writings by Students at Stanford taking 247G and 377G

  • 247G Syllabus
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • The How and Why of Sketchnotes
  • Graphic Design Resources

Author: Peter Gofen

Final Reflection

June 3, 2022

Prior to 247G, I thought about play in a broad sense—my brother and I creating competition in the hallway by trying to throw a…

Mindmap: Terror in Subnautica

May 30, 2022

Critical Play: Game Balance

May 27, 2022

One game that I find to be simple yet memorable in its excitement is NBA 2K Playgrounds 2. Created by Saber Interactive and published…

Sketchnote: Onboarding in Plants vs. Zombies

May 22, 2022

Critical Play: Puzzles

May 18, 2022

I played Pink, a web browser game by Bart Bonte. It is comprised of 25 levels, each with a unique, self-contained puzzle centered around…

Mindmap: Puzzles in/as Games

May 17, 2022

Critical Play: Mysteries

May 12, 2022

Life is Strange is an episodic game created by Dontnod Entertainment—it is playable on a host of consoles, in addition to desktop/mobile, and I…

Mindmap: The Role of Architecture in Videogames

May 6, 2022

Critical Play: Walking Simulators

May 5, 2022

This week, I explored a handful of environments via web browser from the collection Places. Specifically, I navigated Place 3, Sketch 1, Place 6,…

Mindmap: Narrative Architecture

May 3, 2022

  Evocative Spaces: Mario Party Enacting Stories: The Legend of Zelda Embedded Narratives: Escape Rooms based around discovery of situation Emergent Narratives: Animal Crossing

Sketchnote: Game Architecture

May 3, 2022

A game I enjoy is Uncharted 2, by Naughty Dog. The Uncharted series games are narrative-based, so each blends loops and arcs. In stages…

P2 Brainstorming

April 27, 2022

Mood Playlist/Songs: Your World Will Fail: https://www.youtube.com/watch?v=PhbMT1ctlTY  Your Hand in Mine: https://www.youtube.com/watch?v=cdiY6kijYHE  4 Minutes: https://www.youtube.com/watch?v=BgPqNyqYDN4  Waiting For the End: https://www.youtube.com/watch?v=QyT0M0JRWx0  Mansion: https://www.youtube.com/watch?v=uF5QE3-ox4o    Ideas:…

Sketchnote: Balancing Chance and Skill

April 26, 2022

Critical Play: Bluffing, Judging and Getting Vulnerable

April 22, 2022

This week, I played the judging game skribbl.io, which is a digital web app game created by Twitter user ticedev. There doesn’t appear to…

Visual Design of Games

April 16, 2022

I’d like to highlight the graphic design of Geometry Wars, a top-down multi-directional shooter. The beauty of Geometry Wars comes primarily through its color…

Competitive Analysis: Quiplash

April 14, 2022

Much of the inspiration for our game, Treeku, comes from Jackbox Games’ Quiplash. Quiplash is a digital game that can be played on a…

Sketchnote: Game Design Patterns for Building Friendships

April 14, 2022

What Do Prototypes Prototype?

April 11, 2022

How much time should players have to craft their responses?   As the sole timed portion of the game, it’s crucial to get this right—enough…

MDA & 8 Kinds of Fun: NFL Street

April 9, 2022

As an avid sports fan and long-time athlete, I’m naturally a fan of many sports video games. One in particular—so much so that my…

Critical Play: Mafia.gg

April 7, 2022

This week, I played Mafia.gg, which is an online version of the classic game Mafia that is played strictly using text. The creators are…

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Welcome to the Stanford HCI Game Design Blog.

Currently this blog holds two formal classes being taught by Christina Wodtke as well as Independent Study Work. In winter of 2022, cs377g was cancelled because of covid-19 uncertainty, and became a study group. You can follow along by looking at the SGSG syllabus and weekly break down.

CS 247G: Design for Play(SYMSYS 195G)

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; please plan on attending every studio to take this class. The focus of CS247g is an introduction to theory and practice of the design of games. We will make digital and paper games, do rapid iteration and run user research studies appropriate to game design. This class has multiple short projects, allowing us to cover a variety of genres, from narrative to pure strategy. Prerequisites: 147 or equivalent background.

CS 377G: Designing Serious Games

Over the last few years we have seen the rise of "serious games" to promote understanding of complex social and ecological challenges, and to create passion for solving them. This project-based course provides an introduction to game design principals while applying them to games that teach. Run as a hands-on studio class, students will design and prototype games for social change and civic engagement. We will learn the fundamentals of games design via lecture and extensive reading in order to make effective games to explore issues facing society today. The course culminates in an end-of- quarter open house to showcase our games. Prerequisite: CS147 or equivalent. 247G recommended, but not required.

SGSG: Serious Games Study Group

  • 247G Syllabus
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • The How and Why of Sketchnotes
  • Graphic Design Resources

Archives

  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • June 2021
  • May 2021
  • April 2021
  • September 2020
  • February 2017

Recent Posts

  • P4: i dream of dragons
  • P4: Chipot-play
  • P4 | Get Schooled!
  • P4: Interactive Fiction
  • sketchnote: playtesting formally – alejandro cid

Recent Comments

  • Christina Wodtke on P2 – Barrier or Bridge?
  • Christina Wodtke on P2 – Split
  • Christina Wodtke on P2: The Last Moment of Sun
  • Christina Wodtke on P2: Zauberkurg Kartoffel Farm
  • Christina Wodtke on P2: The Future We Deserve https://mechanicsofmagic.com/?p=13253&preview=true

Categories

  • mindmap
  • 377G: Serious Games
  • P2: The Future We Deserve
  • P4: Refine a Game
  • CS247G
  • Project One
  • milestone
  • P2: Games In Space
  • Critical Play
  • Lectures
  • Sketchnotes
  • Project Two
  • From the Instructor
  • Project Four REFINE
  • Assignments
  • Project Two: The Future We Deserve
  • ReadWritePlay
  • Project Three: The Game of Unexpected Consequences
  • SGSG

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