Final Reflection December 12, 2023 Introduction Earlier this year, a friend recommended Tomorrow, and Tomorrow, and Tomorrow under the premise that it would be a novel about video games….
P3: Reflection November 28, 2023 Before I started P3, my idea of a systems game was one that was riddled with several parts, a complex economy, interconnecting goals, and…
P3: Playable First Draft | Breaking my Silence November 14, 2023 Pictures of our game in progress: [In-Class Playtest + Custom Spinner] [Example Cards] [Current Rule Sheet] Questions for feedback: We learned a lot…
Mindmap + Writeup November 10, 2023 For our initial prototype, our team decided to focus on the system of social media. Specifically, we wanted to address cancel culture as it…
The Rhetoric of Video Games October 24, 2023 Notes: Animal Crossing as an Example The article begins by identifying key components of Animal Crossing that make it more than a game about…
P2: Tiny Playable Prototypes October 20, 2023 For this 1st In-class playtest, I used a short prototype of my story in Twine. Beginning at the middle of the plot, I wanted…
P2: Map and Premise October 18, 2023 Premise: In a world where writing has been outlawed for centuries, history is preserved only through memory. This game follows a family – a…
Team 4: The First Playtest October 5, 2023 Group 4 here! We observed a lot during our first playtest! A couple of observations we wanted to highlight include: Players accumulated a large…
Writeup: Introducing Serious Games – “Spent” October 4, 2023 For this analysis I played Spent, a game created by the McKinney agency for the Urban Ministries of Durham. Spent is about the decisions…
Games, Design, and Play: Elements September 28, 2023 Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). I’ll be selecting Crossy Road which is a…