Final Class Reflection – Myan June 6, 2025 Before this class, I never thought of myself as a gamer. I rarely play video games, and for most of my life, I assumed…
[Extra Credit] Sketchnote or Mindmap: Cursed Problems – Myan June 4, 2025 Here’s my sketchnote for this week!
Critical Play: Play Like a Feminist – Myan May 30, 2025 For this critical play analysis, I played Monument Valley II by Ustwo on an iPhone (thank you Netflix mode for the free version). Monument Valley II is…
Sketchnote: Onboarding in Plants vs Zombies – Myan May 27, 2025 Here’s my sketchnote for this week’s reading!
Critical Play: Games of Chance & Addiction – Myan May 22, 2025 For this critical play analysis, I played Yahtzee by Milton Bradley using a free online simulator. Yahtzee is a turn-based (physical) dice game where…
Critical Play: Worldbuilding – Myan May 16, 2025 For this critical play analysis, I played Super Mario World by Nintendo on the web (the Internet Archive). It’s a 2D platformer that follows…
Sketchnote: Loops & Arcs – Myan May 12, 2025 I love playing Cooking Mama, where each cooking step is implemented as an independent mini-game, each with its own rules, internal state machines, and…
Critical Play: Puzzles – Myan May 8, 2025 For this critical play analysis, I played Factory Balls by Bart Bonte on my web browser (also available on Windows, Mac, iOS, and Android)….
Sketchnote: Puzzles in Games, Puzzles as Games – Myan May 7, 2025 Here are my sketchnotes for today’s reading!
Checkpoint 1: Individual Deliverables – Myan May 3, 2025 For the second project, my team wants to create a 2D aesthetic platformer(?) game set in a magical forest. From this general idea, here…
Critical Play: Mysteries & Escape Rooms – Myan May 1, 2025 For this critical play analysis, I played Tiny Room Story: Town Mystery by Kiary Games Ltd on my iPhone (also available on Android). This single-player…
Sketchnote: Designer’s Notebook: The Role of Architecture in Videogames – Myan April 29, 2025 here’s my sketchnotes for this week!
Project 1: Social Mediation Game – Pastry Party April 26, 2025 Pastry Party Group 3 (Mai Mostafa, Myan Ngo, Thu Le, Kimberly May, Tesvara Jiang) Artist Statement We created Pastry Party to be a casual,…
Critical Play: Walking Simulators – Myan April 25, 2025 For this critical play analysis, I played Places by jlv on my web browser (only available PC). Places is a minimalist interactive experience that invites the player to…
Critical Play: Competitive Analysis – Myan April 17, 2025 For the competitive analysis, I played Candy Crush by King on my iPhone (though it’s available on Android, Microsoft Windows, iOS, Web browser, Windows…
Sketchnote: Game Design Patterns for Building Friendships – Myan April 14, 2025 Here’s my sketchnote for the video on Game Design Patterns for Building Friendships!
Critical Play: Bluffing, Judging and Getting Vulnerable… – Myan April 10, 2025 Reflection I played a free and online version of We’re Not Really Strangers, originally designed to deepen relationships through guided conversation. Though the official…
Short Exercise: What do Prototypes Prototype? – Myan April 10, 2025 Q1: How can we encourage sabotage while also encouraging teamwork? This is an important question to answer because it is the core of our…