P3: Reflection November 22, 2024 The development of Catopia challenged my understanding of systems games, particularly in how mechanics, ecosystem modelling, and player engagement intertwine to create meaningful play…
Mind Map + Writeup: Working With System Dynamics November 10, 2024 In our game, our values, loops, and arcs build a dynamic experience that reflects the strategic balance between growth and survival. Key values in…
P2: Reflection November 2, 2024 Creating my IF game helped me learn how to weave storytelling and player engagement in a way I hadn’t expected. I started with a…
P2: The Future We Deserve November 1, 2024 Link https://motino101.itch.io/next Please play first. Overview I’ve been grappling with how quickly ChatGPT has integrated into our lives, especially considering it was only developed…
Notes: The Rhetoric of Video Games October 28, 2024 Overview: Games communicate ideas through their rules and systems, “procedural rhetoric.” Games make arguments by simulating processes and social dynamics Animal Crossing, America’s Army,…
P2: Refined prototype October 28, 2024 Link to game: https://twinery.org/2/#/stories/16e58111-b3bb-4d0a-80de-3c448092754b/play Questions I’m looking for feedback on: I’m curious on how the pacing of the story feels – are there parts…
P2 Playtest Notes October 17, 2024 Playtest 1: Player found it hard to understand the concept of “abstraction of thought.” I’ll need to explain this more clearly. Player noted that…
P2: Map, premise, project plan October 15, 2024 In a future where humanity has chosen to abstract away conscious thought using generative AI models, a selected few people known as “Retrievers” are…
P1: Reflection (Inspector, Inspector!) October 11, 2024 Learning outcome: showcase the priorities and tradeoffs of operating the NYC Subway and foster a sense of empathy for the stakeholders involved. Dynamics: Narrative,…
Introducing Serious Games September 29, 2024 I played Stop Disasters, a game created by the United Nations Office for Disaster Risk Reduction (UNDRR). The game is about educating users how…
Games, Design and Play: Elements – Cole Lee September 26, 2024 1. Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). The game is capture the flag. Action:…
Final Class Reflection June 2, 2022 Before this class, I thought about play primarily in the context of game development being without any formula, or I had never thought about…