Resolving incomplete

Table of Contents

1: Project 2 Peer Feedback Form (10% of Project 2)
2: Final Class Reflection
3-14: Sketchnotes/Mindmap
15: Extra Credit Sketchote/Mindmap
16-24: Critical Plays
25: Extra Credit Critical Play

All links

1.
P2 Peer Feedback form (10% of Project 2 grade)
 3.
Sketchnote: What Games Are and Aren’t
 4.
Blog Response: MDA & 8 Kinds of Fun
5.
Blog Response: What do Prototypes Prototype?
6.
Blog Response: Visual Design of Games (do before designing P1 interface mockups)
7.
Sketchnote: Game Design Patterns for Building Friendships
8.
Sketchnote: Balancing Games: Chance and Skill
9.
Sketchnote: Game Architecture
10.
Mindmap: Narrative Architecture
11.
Sketchnote: Designer’s Notebook: The Role of Architecture in Videogames
12.
Sketchnote/Mindmap: Puzzles in Games, Puzzles as Games
13.
Sketchnote: Onboarding in Plants vs Zombies
14.
Mindmap: Terror in Subnautica
15.
EXTRA CREDIT Mindmap: Cursed Problems
16.
FOR CRITICAL PLAY: Read/Watch: Formal Elements
17.
Critical Play: Your first critical play!
18.
Critical Play: Competitive Analysis
19.
Critical Play: Bluffing, Judging and Getting Vulnerable…
20.
Discussion Topic
Critical Play: Games of Chance
21.
Critical Play: Walking Simulators
22.
Critical Play: Mysteries
23.
Critical Play: Puzzles
24.
Critical Play: Is this game balanced?
25.
EXTRA CREDIT Critical Play: Theme Only Games

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