MDA & 8 Kinds of Fun – Mateo LF

When I think of a game with profound emotional significance, I think of Tiny Wings

instructions: please listen to this piece of music while reading this blog.

A game of joy, with graphics that have no hard edges, and one of the most memorable melodies I’ve ever heard. I can’t remember exactly when I started playing, but even now, when life gets tough and I need a safe space, I know I can always go to YouTube and find a gameplay video. Sometimes I just listen to the soundtrack as a reminder of simpler times and the quiet beauty of life. Even as a kid, it felt like more than just a game. It was a rich, contemplative experience.

Core Aesthetics

– Sense pleasure -> satisfying and precise
It has some of the best game feel of any mobile app. The sound design and particle effects are incredibly responsive when you gain or lose momentum. Every bounce, every dip, feels satisfying and precise. And also my favorite soundtrack of all time – easy to sing, easy to remember, very warm and inviting.

– Narrative -> urgent yet inevitable
It tells the story of a small bird trying to find shelter before night falls. There’s something urgent yet inevitable in that journey. It almost feels like a larger metaphor for mortality and the cyclical nature of reality.

– Challenge -> low floor, high ceiling
It’s easy to get into and enjoy, but hard to stay consistent. In a way, it’s a game about learning to ride momentum and fall into a flow state. The better you get, the more meditative it becomes (just like mindfulness itself).

– Competition -> serious competition
Despite its calm appearance, the game invites serious competition. People become deeply invested in beating high scores and optimizing their runs. A friend here at Stanford has the highest score recorded, you can check out his run here.

– Discovery -> audio-visual discovery
There’s joy in reaching new islands and experiencing their changing colors and designs. But you also uncover new sections of the soundtrack as you progress. It’s not just visual discover… it’s musical, too.

 

Something I was thinking about: Abnegation vs. Contemplation

I want to propose a different aesthetic category that doesn’t get talked about enough: contemplation. While many games are about escape or submission, Tiny Wings does something else. It’s meditative. It gently anchors you in the present moment. Through its rhythm, its music, and its dreamy visuals, it encourages mindfulness. I’m not just zoning out – I’m becoming more aware! Rather than helping me run away from your problems, the contemplative experience of Tiny Wings helps you sit with them, and that’s a beautiful thing to achieve as a game developer.

About the author

I’m a researcher and developer from Ecuador, specializing in human-computer interaction and auditory neuroscience at Stanford’s CCRMA (Center for Computer Research in Music & Acoustics). I’m part of the VR Design Lab and the Neuromusic Lab, where I explore the interection of creativity, well-being, and computation through perception, learning, simulation, and art-making. My work spans from developing multimodal grammars for learning in virtual reality to designing generative agents that simulate social interactions.

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