P2 Reflection

Before creating this IF game, I thought interactive fiction was primarily about storytelling, almost like a digital choose-your-own-adventure book. I figured it would involve basic branching paths with a few choices and expected the primary challenge to be writing engaging, concise content. But as I got into the design, I realized there was a lot more involved. The game wasn’t just about creating a story; it was about building an experience where the narrative, mechanics, and player choices all worked together to make something meaningful and, hopefully, memorable.

One of the most interesting parts of the project was designing the mechanics to match the theme. I wanted players to feel the tension of choosing between a “safe” and “risky” path, so I experimented with how I presented each choice. By adding layers like flashbacks and moments where players could pause and reflect, I aimed to pull them into the protagonist’s internal conflict, making the choices feel less like picking options and more like making real-life decisions. Each branching path had its own rewards and risks, mirroring the experience of weighing security against fulfillment.

Watching others play the game was both enlightening and a bit nerve-wracking. Each player brought their own perspective, often interpreting the story and choices in ways I hadn’t anticipated. It was rewarding to see that the flashbacks and inner dialogue resonated with them—several players even mentioned how relatable the storyline felt. Feedback from playtests also helped me see where I could improve pacing and choice clarity, making each playthrough feel like its own unique journey.

After completing this project, I have a much greater appreciation for the power of interactive storytelling. Going forward, I can see myself using IF games to explore complex topics in ways that traditional storytelling might not reach, especially in areas like decision-making, personal growth, and self-reflection. This experience taught me that creating impactful IF isn’t just about writing; it’s about crafting choices that resonate on a personal level with the player, inviting them to think and reflect through their own interactions.

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