Here’s the link to the prototype in slides
Good news from playtest:
- The slides mechanism works
- Players started to get a sense of different stories/the different worlds
- Felt like the world was starting to be fleshed out, that it was fun
Not as good news/things to work on:
- Obviously not complete so just dead-ends rn
- Could think about reducing description length
- Up the genre of stories even more for more clarity
- Consider why it would be okay for players to miss stuff/skip info, and rewrite if needed
I also tried to map out the current game in class and it’s already quite complex and very long, even if the play feels very short. It may take some work to resolve this!