P2 Individual Deliverable

Emotions:
Nostalgic, Melancholic, Pensive

 

Spotify Playlist:
https://open.spotify.com/playlist/30LptGpXelUJQ8qoSJUzyC?si=f48cb9d7cf0b402c

 

Directions

We have coalesced around the setting of a sunken San Francisco, which is in a state of disrepair of climate change. However, within this setting, there are a few directions in which could go:

1) A 2D RPG-style game: Our narrative focuses on the relationship between a girl and her grandmother, who is the last living resident of San Francisco. The grandmother has been asked to relocate for her own safety, and asks her granddaughter to take her around her city one last time before finally leaving. As they traverse around different parts of the city, they must complete puzzles (similar to Pokemon or Legend of Zelda). After completing a puzzle, they “unlock” a memory for the grandmother, which cues a nostalgic flashback from an important part of her life. For example, they travel to the edge of the now-sunken Golden Gate Bridge, unlocking the memory of the grandmother’s marriage proposal in that same location. 

2) A 2D Platformer: This narrative opens on a small cat curled up on the floor of a San Francisco home. We hear the jingle of keys and see her owner, an elderly lady, enter the house. Noticing that her owner is growing sicker by the day, the cat decides to venture out into the city in search of a medicine that will improve her health. Jumping across the rooftops of a flooded city, the cat traverses through several notable landmarks, which scroll in the background as the player moves through the course. By the end, the cat successfully finds the needed medicine, but returns home only to find the house empty. She curls up in the middle of the room, defeated, however we hear the jingle of keys before the game ends.

3) A 3D immersive “walking simulator”: This version of the game follows much of the premise of the first game, only it is realized in a more realistic 3D medium. The granddaughter travels around the city alone with a camera, and must take pictures of certain locations in order to unlock the grandmother’s memory. This would be sort of similar to the photography section of What Remains of Edith Finch, where the world is experienced by looking through the lens of a camera.



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