P2 Individual Checkpoint 1: Blain Engeda

Mood Board:

Spotify Link: https://open.spotify.com/playlist/11SmTRFNfePSrQzrhCpPsq?si=4fe6dcfa59664a41&pt=cc1b2f1174e5a51e1a3d905b1bccd1c0

3 Directions for the Game (overall premise is that player wakes up with amnesia, trying to re-discover who they are):

  1. You wake up on a bed, with no recollection of who you are or how you got to this room. The room is bare, and all you have is a jacket filled with some items, including childhood photos, a map of town, and a key. You begin searching the room, trying to learn more about yourself and what happened to you. As you begin to find clues and piece the story together, more of the house is unlocked and new characters emerge, such as friends, family, and pets. Through exploring, talking to those in the house, and messaging friends, you begin to learn about your dark past.
    Types of Fun: Narrative, Discovery, Challenge
  2. You wake up on a bed, with no recollection of who you are or how you got to this room. The room seems to be one of a child, decorated with dolls, toys, and photos of friends. Confused as to where you are, you get up to open the door but realize it is locked. You begin to search the room, trying to find out why your memory is gone and whether this house is yours. You eventually leave this room and run into a woman, claiming to be your caretaker. She is very sweet, showing you around the house and helping you to regain your memory, telling you about your past self and showing photos of you and your family. However, as time goes on you begin to become suspicious of the caretaker, as she won’t tell you about what happened to you. In this game, you discover who you once were, and who you will become.
    Types of Fun: Narrative, Discovery, Fellowship
  3. You wake up on a bed, with no recollection of who you are or how you got to this room. All you can hear is a loud groaning outside right outside the room. Stumbling towards the door, you see a glimpse of yourself through a mirror, and see a face that you don’t even recognize. Confused, you try to open the door and realize that it is locked. The noise is becoming louder by the second, and you realize that you need to get out before whatever is on the other side of the door attempts to go in. You search the room, trying to find clues about who you are and how to escape this room. You realize that you still have your phone on you, and use it to call several of your friends asking about what happened to you, but all of them are avoiding telling you about what happened, finding an excuse to hang up. Slowly, you begin to piece the puzzle together, realizing that your amnesia was a result of a failed attempt at murder, but now are trying to piece together why?
    Types of Fun: Narrative, Discovery, Challenge

 

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