P2: Tiny Playable Prototype

Please find the game here

In class, I got generally positive feedback about my game! People really liked the abstract/surrealist vibe that I had going and were excited to see what came next, so I definitely want to make sure I keep that energy going. Generally, however, the current state of the game was lacking a clear motivation for why a player would feel compelled to continue playing, with “play” even being a strong word as it’s more of an interactive story than a game. As I keep developing, I’m going to have to make sure I bring in more narrative elements to balance with the surrealism and create motivation for the bird as the main character.

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