Final Class Reflection June 9, 2022 Before this class, I thought about design as something primarily graphic: visual design for cohesiveness using colors, fonts, space, composition, etc. While I recognize… Continue Reading
Critical Play: Theme Only Games June 9, 2022 For this critical play, I played two games in the ‘Match Three’ genre: Dots and Cat Condo, both mobile games on iOS. The similarities… Continue Reading
Critical Play: Is this game balanced? June 9, 2022 For this critical play, I played the game Settlers of Catan, a German-style board game created by Klaus Teuber. I play this game regularly… Continue Reading
Critical Play: Puzzles June 9, 2022 For this critical play, I played the game Factory Balls, a simple online puzzle game developed by Bart Bonte. I LOVED playing this game… Continue Reading
Critical Play: Mysteries June 9, 2022 For this critical play, I played the game Life is Strange, an episodic adventure/mystery game on macOS created by Square Enix and released on… Continue Reading
Critical Play: Walking Simulators June 9, 2022 For this critical play, I played the game Journey, a walking simulator game on iOS created by ThatGameCompany in 2012. The target audience for… Continue Reading
Critical Play: Bluffing, Judging and Getting Vulnerable… June 9, 2022 For this critical play, I played the game Cards Against Humanity, a party card game created by 8 friends in 2011. The target audience… Continue Reading
Critical Play: Your first critical play! June 9, 2022 For this critical play, I played the game Among Us, a mobile game created by indie game studio Inner Sloth. The target audience for… Continue Reading