Sketchnote: Game Design as Narrative Architecture

See the SketchNote attached. The reading it is based on can be accessed here.

For avoidance of doubt: please note that the last bullet at the bottom right corner (labelled “idea) is not actually from the reading, but just an idea that popped up in my head that is inspired by the reading for how an even more immersive story could be told.

Sketchnote-Game-Design-as-Narrative-Architecture presents the key themes in Henry Jenkins' essay in a visually appealing way, the full essay is accessible here:

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