I focused more on developing a history/lore document for my world building than on the prototype, so I used the opportunity to talk through the story premise and background. I found it helpful to have people poke a lot if holes in my ideas, and help me zone in on what exactly I wanted people to worry about. I’m not sure I’m all that attached to the idea anymore, I had a lot of energy at first but its kinda faltered now. I might shift premises. I think I’m also interested in using unity and taking an approach thats more in line with oxenfree than something that is more text based. Im a little nervous about the learning curve though as I’ve never used unity
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