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The Mechanics of Magic

The Mechanics of Magic

Game Design Writings by Students at Stanford taking 247G and 377G

  • Library
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Author: abuahin

Protected: Final Class Essay

June 9, 2023

There is no excerpt because this is a protected post.

Sketchnote: Addiction by Design

June 5, 2023

Critical Play – Feminist Narratives

May 31, 2023

I played Diner Dash Adventures and two comparable games, Penguin Diner, and Cooking Dash. Playing these games was interesting in that their mechanics (i.e.,…

Sketchnotes – Onboarding

May 26, 2023

Critical Play: Games of Chance

May 24, 2023

Core Aesthetics Blackjack is interesting because despite playing at the same table, players are competing against the house, and not the people sitting beside/across…

Sketchnotes: Puzzles

May 17, 2023

Critical Play: Puzzles – Monument Valley

May 16, 2023

Monument Valley is a visually sumptuous puzzle game that capitalizes on challenge and submission as core aesthetics. One key mechanic is the introduction of…

Critical Play – Mysteries

May 14, 2023

Gone Home is a walking simulator game published by Fullbright Company 2013 initially on PC, then on a range of other platforms including Playstation…

Sketchnote: designer’s notebook: the role of architecture in videogames

May 11, 2023

P2 Checkpoint 1: Moodboard and Direction

May 9, 2023

Possible Directions: We could explore making a timed maze with locked doors and booby traps made by electronic components. Perhaps the players are racing…

Sketch notes – Game Architecture

May 5, 2023

I really enjoy playing Hades, a multi platform game where you play as Zagerus, Persephone’s son, as he tries to escape each successive level…

Critical Play: Walking Simulator – Journey

May 3, 2023

Intro Journey is a “walking simulator” adventure game developed by Thatgamecompany and published for PlayStation 3 by Sony in 2012 before being fully expanded…

Game Design & Narrative Architecture – Mind Map

May 2, 2023

Critical Play: Judging – Joking Hazard

April 28, 2023

Background Joking Hazard is a judging card game (with online versions) in the vein of Cards against Humanity and Apples to Apples, published in…

Critical Play: Competitive Analysis

April 20, 2023

Among us is an online social deception game created by Innersloth that can be played on several platforms including mobile, and Nintendo Switch. It…

Short Exercise: Visual Design of Games

April 20, 2023

Graphic Design Exercises Minesweeper Design I like this modern/minimalist version of minesweeper primarily because of the color choices. I like that the scheme is…

Game Design Patters for Building Friendship – Awua

April 18, 2023

Critical Play 1 – Spyfall

April 13, 2023

This week, we played Spyfall. It was originally a card game for 3-8 players designed by Alexandr Ushan and published in 2014 by Hobby…

What do Prototypes Prototype?

April 13, 2023

Game: Mafia mod where very round within the game imposes a new rule on the game play that somehow restricts players ability to communicate….

Sketchnotes – Theory of Fun

April 11, 2023

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Welcome to the Stanford HCI Game Design Blog.

Currently this blog holds two formal classes being taught by Christina Wodtke as well as Independent Study Work. In winter of 2022, cs377g was cancelled because of covid-19 uncertainty, and became a study group. You can follow along by looking at the SGSG syllabus and weekly break down.

CS 247G: Design for Play(SYMSYS 195G)

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; please plan on attending every studio to take this class. The focus of CS247g is an introduction to theory and practice of the design of games. We will make digital and paper games, do rapid iteration and run user research studies appropriate to game design. This class has multiple short projects, allowing us to cover a variety of genres, from narrative to pure strategy. Prerequisites: 147 or equivalent background.

CS 377G: Designing Serious Games

Over the last few years we have seen the rise of "serious games" to promote understanding of complex social and ecological challenges, and to create passion for solving them. This project-based course provides an introduction to game design principals while applying them to games that teach. Run as a hands-on studio class, students will design and prototype games for social change and civic engagement. We will learn the fundamentals of games design via lecture and extensive reading in order to make effective games to explore issues facing society today. The course culminates in an end-of- quarter open house to showcase our games. Prerequisite: CS147 or equivalent. 247G recommended, but not required.

SGSG: Serious Games Study Group

  • Library
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Archives

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  • August 2023
  • June 2023
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  • January 2022
  • June 2021
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  • April 2021
  • September 2020
  • February 2017

Recent Posts

  • Useful Link Round Up
  • CS 247G – Outstanding Assignments
  • Shana’s Stanford Senior Reflection (Shana E. Hadi)
  • Beyond the Valley: How Mods Affect Games like Stardew Valley
  • Final reflection + Thank you note!

Recent Comments

  • Christina Wodtke on Shana’s Stanford Senior Reflection (Shana E. Hadi)
  • Ilee on RWP: Experimental Games
  • phuctran on Hollow Knight, Metroidvanias, and Storytelling
  • phuctran on RWP Week 6 – Hollow Knight: please play this game oh my god its so good ahhhhh
  • phuctran on RWP: Hollow Knight

Categories

  • CS247G
  • P1: Social Games
  • mindmap
  • P2: The Future We Deserve
  • Project One
  • milestone
  • Assignments
  • Lectures
  • P2: Games In Space
  • Critical Play
  • Project Two
  • Sketchnotes
  • P4: Refine a Game
  • Project Four REFINE
  • From the Instructor
  • Project Two: The Future We Deserve
  • ReadWritePlay
  • Project Three: The Game of Unexpected Consequences
  • 377G: Serious Games
  • SGSG

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