Precision of Emotion: A New Kind of “Fun” Approach in Educational Games

Written Notes

Digital Notes

Definition of Fun

  • Fun is learning
  • Boils down to scientific method, neuroscience
  • Kids found Sim City fun but not learning anything– they expressed a thirst for learning
  • 7 universal emotions, but where’s fun?
  • Fun isn’t one emotion but a sequence or a process of emotions

Sophia Games

  • Sophia: the game-learn emotion– fun = the cognitive mechanical process by which we convert fear into happiness through surprise
  • Sophia games: connection to real world, creating order in confusing space, creates fulfilling feeling of mastery & understanding ultimately
  • Meaningful games: applies to the real world — bridges gap between game model & real world model
  • Each action creates an emotion
  • When we make learning games, we know the effect we want to achieve, but the trick is finding the emotion
  • Alleviates suffering, confusion, feeling dumb, socially ineffective & encourages clarity, structure, wittiness, charisma
  • Sophia can be a lens with which we view games

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