I took some liberties by making a video essay/blog/podcast instead of a written essay — since I was going to be talking about music and sound, I thought it might be best to do so through a different medium!
Watch the video here.
View the full transcript here.
Works Cited
Carlos Jubin. (2010, November 16). Super Mario Bros. aboveground BGM [Video]. YouTube. https://www.youtube.com/watch?v=-Ou5S6DI9kE
Collins, K. (2008). Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. MIT Press.
Collins, K. (2009). An Introduction to Procedural Music in Video Games. Contemporary Music Review, 28(1), 5–15. https://doi.org/10.1080/07494460802663983
Deloitte. (n.d.). For Younger Gamers, Music is Key to the Experience. WSJ. https://deloitte.wsj.com/articles/for-younger-gamers-music-is-key-to-the-experience-01643406525
Game Archive – No Commentary Gameplay. (2015, June 18). Space Invaders 1978 – Arcade Gameplay [Video]. YouTube. https://www.youtube.com/watch?v=MU4psw3ccUI
Halberstadt, E., & Disseldorp, N. (2019, October 21). Interview: The sound of Untitled Goose Game. FMOD. Retrieved June 13, 2023, from https://www.fmod.com/blog/untitled-goose-game-interview
HarleyQuinnsMrj. (2019, October 2). Untitled Goose Game Level 1 Walkthrough [Video]. YouTube. https://www.youtube.com/watch?v=6KfuE4KDEGo
IGN. (2019, September 20). The First 11 Minutes of Untitled Goose Game – Gameplay [Video]. YouTube. https://www.youtube.com/watch?v=nRRX5DVVyM0
Mraz, R. (2021, May 13). How procedural audio brings sounds to life in video games – Blog | Splice. Blog | Splice. https://splice.com/blog/procedural-audio-video-games/
Mraz, R. (2022, February 11). The history of adaptive music in video games – Blog | Splice. Blog | Splice. https://splice.com/blog/adaptive-music-video-games/
Ng, P., & Nesbitt, K. (2013). Informative sound design in video games. https://doi.org/10.1145/2513002.2513015
Noodle. (2019, July 7). Adaptive Music (In Gaming) Is Amazing [Video]. YouTube. https://www.youtube.com/watch?v=yLd5wmBNCBM
Nuanáin, C. Ó. (2021, December 8). A Brief History of Machine-Assisted Music in Video Games. Medium. https://medium.com/the-sound-of-ai/a-brief-history-of-machine-assisted-music-in-video-games-4f249d6b7ef5
Roucky’s Music. (2018a, June 19). Zelda BOTW – Hateno Village (Day) – Music [Video]. YouTube. https://www.youtube.com/watch?v=LoY1cc903mk
Roucky’s Music. (2018b, June 20). Zelda BOTW – Hateno Village (Night) – Music [Video]. YouTube. https://www.youtube.com/watch?v=lpQcLhgEkEY
Sweet, M. (2014). Writing Interactive Music for Video Games: A Composer’s Guide.
teamrocketspy621. (2008, August 13). Super Mario Bros. Underground Theme [Video]. YouTube. https://www.youtube.com/watch?v=c0SuIMUoShI
The VGM Zone. (2014, June 21). Main Menu – Mario Kart Wii [Video]. YouTube. https://www.youtube.com/watch?v=qMtkZpd6LZs