Checkpoint 1: Concept Doc

Andrea’s Spotify playlist & Moodboard

Directions & Narrative Approach

  • Lost in Time: In this escape room, the players are time travelers who have accidentally been sent back to a random era. They must work together to repair their time machine and return to the present day before they become stuck in the past forever. Along the way, they will have to solve puzzles and overcome challenges in different time periods (rooms) that test their knowledge of historical trivia and survival skills.
  • Time Heist: In this escape room, players are part of a team of time-traveling thieves who have traveled back to the present-day, the 21st century, to steal a valuable artifact. However, they soon discover that their actions have altered the course of history, and they must work together to set things right before it’s too late. The players will have to use their knowledge of history and logic skills to solve puzzles and overcome obstacles in order to complete their mission and restore the timeline.
  • Detectives of Time: In this escape room, players are part of a team of detectives who investigate time crimes across various eras. They have been assigned to investigate a temporal disturbance in the Roaring Twenties, where a notorious gangster has obtained a time machine and is wreaking havoc throughout history. The players must work together to track down the gangster, which sends them back in time, and stop the gangster before they cause irreparable damage to the timeline. The players will need to use their detective skills and knowledge of history to solve puzzles and uncover clues.
  • Chrono-Crisis: In this escape room, players are time travelers who have become stranded in a future where time itself has gone haywire. They must navigate a maze of interconnected timelines, each with its own set of challenges and puzzles. Along the way, they must work together to prevent a catastrophic temporal collapse. The players will need to think creatively and work quickly to avoid being trapped in a never-ending loop of time.

Types of Fun

Fantasy, game as make-believe.

Challenge, game as obstacle course.

Fellowship, game as social framework.

Discovery, game as uncharted territory.

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